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Hello everyone!

Despite being unbrowsable for some people, the activity from this place and its surrounding community still flows with lots of interesting things going on. As I'm lazy today, I've decided to place everything in one news post, so here we go:


-> OpenRA Haloween's Release: Today it is Haloween, although I do not celebrate this thing here. Some people around the world get excited with tricks or treats, such as the guys from OpenRA's game engine, an open source RTS engine that is being used to recreate and improve older C&C games such as C&C95, Red Alert and even a non-C&C game such as Dune2k. Two days ago, they've exposed their excitement with the release 20141029. Here are the main changes since the last official release:


Quote:

- The Red Alert mod has received a brand new sidebar.
- Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
- The in-game menu has been completely overhauled, and now includes information on mission objectives.
- A new end-game score screen appears once a game is complete.


And there are smaller changes as well, such as:

Quote:

- The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
- Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
- Planes will maintain their distance from each other in a similar fashion to helicopters.
- Servers will now drop players with unresponsive connections to unfreeze stalled games.
- Units will now properly move inside transports, instead of teleporting.
- Tank turrets will now turn to face forward after the unit has finished attacking.
- A number of small balance changes to the Red Alert and Tiberian Dawn mods.
- Many more small bug-fixes and behaviour improvements.



You may download it at their official website and check the whole list of changes at their wiki.

Finally, as a bonus, here's a picture with their progress on the Tiberian Sun mod for OpenRA, with the EMP Cannon:



According to them, Stealth Generator has also been implemented.



-> YR Argentina has an old backup running recently. The site was hacked on september and it has been suspended since then. However, you can temporarily access a backup HERE. The old YR Argentina will also return some day. I just need to catch up with some real life things first that are bugging me to hell. Oh, and yea, I admit: Hyrule Warriors is also delaying me. Damn it, that game is too much awesome!



-> Madin, from Tiberian History modification for Command & Conquer 3: Tiberium Wars, has been posting many interesting and high quality 3D models for C&C3 in our site as well as their 3ds max source files. Check it out:



Soviet Psychic Sensor: W3X version and  3ds max source



USA Sniper Drone: W3X version and 3ds Max and 3ds source files



Phase Transport/Madin's Missile Tank: W3X version and 3ds Max e 3ds source files



China's POW Truck: W3X version and 3ds max and 3ds source files



GLA Quad Cannon: W3X version and 3ds max and 3ds source files.



-> Voxel Format research, yea there is still research on that, regarding some 'unknown' variables on that format. Mostly related to the usage of multiples palettes. The file format accept multiples palettes, although Tiberian Sun and Yuri's Revenge may ignore them. Any support on that and few other unknowns is appreciated.


And that's all for now. I know I'm missing a bunch of news, but I'll try to catch up with more later.

PB5.037 Is now available via the Twisted Insurrection client. This update fixes lots of bugs in campaign missions, adds new features to many others and adds a new mission to the GDI campaign which takes place inbetween GDI Mission 3 and 4 (Yes, it's a base-builder). This means that GDI Mission 3 and 4 have also been updated to compensate for the new mission scenario.


(Click to view the image in actual size)

Please note that due-to complications with this update and adding a new mission inbetween current ones, your progress in the campaign will be lost, if you finish a mission you are already on after updating to PB5.037 you may get "Unable to read scenario" errors, this is because the Map selection file is taking an old version into account rather than the version provided with PB5.037 so you will have to begin the campaign again in order for the game to take the new mission and changes into account. We are sorry about this, but there isn't anything we can do to prevent it.

We have made many changes in regards to the difficulty levels of the campaign and we hope this update (which has been a long time coming, we apologize) is to your tastes.

Check the changelog here: http://ti.ppmsite.com/updates/changelog.txt#PB5.0377

Good day Commanders and Comrades. Today, I'm making another round of update. With bunch of updates and new voxels as well too! I've also added a short video of gameplay as well showcase of units.

Tesla Cruiser

Ares Robot Tank

Phantasm

Paladin Artillery

Basic Unit and Upgraded Unit.


You can tell the difference between both by the up green arrow symbol seen on bottom left corner of the unit. It represents upgraded unit and have advantages and additional effects. Also, there are upgraded cameos to show that they have been upgraded as well too.



While I can't promise that. I'm tweaking things around and making new units as well too. I'm hoping to release first closed beta testing in December for first voxel vehicles balance phase as well gameplay just for giggle.

And, quick video! Please use Closed Caption for the video.
World Domination Showcase 1

Final War Streaming Schedule
October 25, 2014 - 11:24


Today and tomorrow, during the hours of GMT 4pm to 9pm (sorry if I'm slightly off, I am GMT-5 so I think these are right)I will be holding a stream of me working on CnC: Final War. I will have access to a microphone so I can answer questions and discuss the mod in general.

People interested in watching the streams can find them at http://www.twitch.tv/smxreaver. I will answer questions from the Twitch channel, and the MO IRC channel. The few who saw the test run yesterday said it wasn't terrible, so come out today and catch some modding!

Red Dawn 2014 has been released!
October 24, 2014 - 06:51
Red Dawn 2014 is released!

Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for five of the new missions.

Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)".

RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go.

System Requirements
Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help http://iran.cnc-comm.com/ra/



GDI Hires


Nod Hires


C&C Classic GDI9


C&C Classic Nod 11B


CnCNet 5 Lobby




“Red Dawn 2014 Installer” Required For Play (49.06 MB)
https://www.dropbox.com/s/099qbz4em3qpyb3/Red%20Dawn%202014%20Installer.exe?dl=0

Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26.

“Red Dawn 2014 Music Installer” Optional. (61.63 MB)
https://www.dropbox.com/s/konze9ii5p1u0sg/Red%20Dawn%202014%20Music%20Installer.exe?dl=0

35 music soundtracks from C&C95 and Covert Ops add-ons.

“Red Dawn 2013 Videos Installer” Optional. (179.83 MB)
https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0

Win and Lose movies for all missions plus some briefing.

Renegade X Beta 3
October 11, 2014 - 04:21
Good welcome, citizens!

Just a few days ago marked the latest of Renegade X, Beta 3!


Renegade X is a free, fan-made recreation of the original Command & Conquer: Renegade, on the Unreal Engine. It stays true to the original gameplay, with spectacular graphics, and advanced features. Personally I never played the old Renegade, but I can tell you there's a warm fuzzy feeling when you get behind the wheel of a classic X-66 Mammoth tank and crush your enemies beneath your feet. Head to renegade-x.com for the latest download, and information.
I'll see you on the battlefield!



Ares 0.8 is here
October 03, 2014 - 19:13
Hi guys,
the official Ares 0.8 is out in the wild. It may not be as feature-laden as the previous releases, but it contains several logics that have been requested for a long time.

The Toggle Power feature is now available through a keyboard command, making the fake super weapon hack superfluous. The power off overlay has been restored, the cursors are customizable, and even the AI can make use of it. That means it can optionally shut down power draining structures to keep the base defenses online in low power situations. Another feature that has sparked some interest are forest fires, which are back also.

Academy buildings allow players to train units with initial experience, so they start as veteran or elite, or get promoted faster. This can be used for new kinds of civilian tech structures or for buildable upgrade centers. While reimplementing and expanding the EM Pulse Cannon, all super weapons requiring a target have been made to support minimum and maximum ranges limited around the firing building. A new feature are Designators, restricting the allowed firing area around certain units or structures.

Advanced Rubble has been expanded by [Gluk-v48], and now rubble buildings can optionally transfer to the houses Neutral or Special, or be given only half the health.

Aside from this, several minor features and bug fixes for Ares and the original game have been added, like repair wrenches giving away the position of cloaked buildings or the super weapon option on the skirmish menu affecting campaign missions. See the documentation for more, and also the Migration guide, because some behavior regarding the Unit Delivery and Force Shield super weapons have changed.

Happy Modding!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.net/ares/+announcement/12990
Download: https://launchpad.net/ares/+download
Documentation: http://ares-developers.github.com/Ares-docs/

C&C Legos has returned!
October 02, 2014 - 05:43
After some break, Zee Hypnotist, from CNCNZ.com has probably regreted his decision to end the production of the awesome C&C Lego movies. He is back and inspired to create something really new there: the Tiberium Chronicles season, where Kane goes back in time... to the medieval ages and he starts a revolution there.

It's worth to check out the pilot:





... and the episode 1:






And there will be more episodes later. If you like it, head to the Command & Conquer: Legos section from CNCNZ.com for all other previous episodes from the other seasons.