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TFOtbBPVCpbBaTMtnC's Voxel Competition!
May 13, 2008 - 13:56
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It has been a while since raminator has been organizing the TFOtbBPVCpbBaTMtnC, which stands for "The First Occasional the brewery Banana People Pie VXL Competition powered by Beer and Tesla-Monkey-throwing nuclear Cows".
This voxel competition is themed on Red Alert 3. You should send only one entry based on units seen on screenshots and renders of the game. Submit your creation to Chielscape by May 24th and good luck. Your voxel will be rated anonymously by raminator, Rawlo and Jeeves. In short, do not display screenshots of your voxel (or upload your voxel) in public areas or to one of the judges, in order to not be disqualified. Check out the rules HERE.
And finally, let's end this news with a nice voxel that MadHQ has made somewhat inspired in the name of this contest... or whatever...
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XCC Mixer 1.46 released (some days ago)!
May 10, 2008 - 23:06
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Olaf van der Spek has recently (about a week ago) updated XCC Mixer, after not touching it for some long years. XCC Mixer is a sacred tool for any old school C&C modder (anything prior to Generals), allowing modders to browse .mix files and view most of the file types that it holds. Here's his changelog:
- A number of bugs that caused crashes have been fixed.
- WSA files from Dune 2 can be played.
As you can see, the bugs he fixed were not revealed. I trully hope he fixed any problems with PNG preview I used to have in the 1.45 version (the 1.44 worked fine).
You can download the latest version of the program at XCC Homepage.
It has been so long since the last time that I've visited Olaf's site that I didn't noticed that he updated XCC Game Spy twice, back in march. It fixes some issues with MCV, allows you to take screenshots and you can launch the game with XGS as well.
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Sweet dreams!
May 08, 2008 - 00:15
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Ickus has recently brought up some additional progress on Delirium. For those who haven't heard of it, Delirium is a TC that will convert your Yuri's Revenge into your worse nightmares, bringing unique concepts and a completely twisted battlefield. The latest type of monster to join this nightmare are the dolls you'll see in the picture below:
Freddy Krueger is nothing near the units that will be featured in this mod. If you wanna know more about it, check out Delirium forums.
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New DRM methods for future EA games and our word on it.
May 07, 2008 - 23:45
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Hey everyone! The site has been a bit empty recently, but the forums are full of things going on, as usual. I've recently been a bit lazy to post news and it is also being hard to catch some interesting news.
I've recently browsed Planet CnC and there was an interesting news, which I'm actually finding everywhere, including on our own forums, about the new digital restrictions management (DRM... and I know the R is for rights, but I don't see any rights for users on DRMs) system that should be used on Spore, Mass Effect and other future games published by Electronic Arts.
According to many sources, the game will have to contact EA servers every 10 days to validate it. If the game isn't validated, you can't play the whole game, including single player modes. If your serial number matches the ones used by warez downloads or a key generated by keygens and is used online, your copy is banned. Also, as Hexetic mentioned, the horrible factor on it is that EA may actually deactivate the servers that validate it after some years and your well paid cash will turn into waste, since you won't be able to play the game anymore.
I wouldn't be surprised if those who buy it legitimately appeals to 'illegal' solutions in order to keep playing the games they paid for.
If Red Alert 3 and Tiberium uses this DRM system or anything derived from it, we'll cut any kind of support or mention for them here. We won't tolerate games that completely disrespects our pockets like Sole Survivor, Nox and Earth & Beyond did once to their fans.
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Taktics is 3 years old!
May 02, 2008 - 01:32
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Taktics is 3 years old on May 3rd!
To commemorate this occasion, we're finally releasing content for you the fans (even if you're not) to sink your teeth into!
A round of applause for the:
You can visit this thread for more information and the download!
...and remember the more maps made the bigger the demo~
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C&C Retarded v3 Release Candidate 1 is available!
May 01, 2008 - 17:54
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TheGunrun has emailed me few days ago to inform about the first release candidate of C&C Retarded 3. For those who doesn't know what is this mod about, don't judge the book by its cover. The mod wasn't simply made to be stupid. The purpose of the mod is to provide the most entertaining gameplay experience ever for casual players.
It actually uses wicked ideas to make things more fun, including the recently added Smackdown Units, which are a higher level of Epic units. The chono tesla monkey with nuclear bananas are nothing near any of these units. The cash flow of this mod is high, allowing players to build hordes of units even when all tiberium is gone, so buiding smackdown units after paying $10k for a tech center is not a problem.
The mod is downloadable at C&C: FileFront, where you can also watch a trailer, where GunRun used Divine Intervention music from UAW on it. While I love Frank Klepacki's musics, I'm not sure if the UAW ones really match Kane's Wrath. I guess it is a personal thing. Anyway, this mod is here to redefine the word 'Retarded' into something positive and it already has a lot of fans. Check it out, if you are seeking a completely new and fun experience and remember, this is for Tiberium Wars only (doesn't work on KW). Have fun!
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Tiberian Sun World Of Insanity Beta 3.17 released!
April 27, 2008 - 10:34
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Joshy has recently released Tiberian Sun: World Of Insanity Beta 3.17. It is the progress of the mod he had until early april when he decided to recode the whole thing because the code became a big mess.
For those who doesn't know the mod, TS:WOI comes with 3 factions, new units and several gameplay improvements, as well as some innovations. AI of this mod brings up new levels of difficulty. The easiest AI already pushes you to the limits. The hardest AI is nearly umbreakable, bringing hordes of units that will suffocate almost any player in one or two rushes.
This beta version is incomplete, the Cabal there is not really functional or not reliable and the cameos are incomplete, but you can already feel the taste of the mod. I hope you enjoy it and click in the picture below to get into the download topic. Find out more information and the progress of this mod at Tiberian Sun: World Of Insanity forums.
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Battle Cast Prime Time Episode 9 and more...
April 26, 2008 - 01:18
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The official C&C site has some interesting new content available. The main thing is the newest episode of the Battle Cast Prime Time.
It features a quick interview with Louis Castle, Amer Ajami and other devs explaining how a unit is created on RA3 (and the unit wasn't revealed before), the animation leader explaining how he works. The rest of the content is typical with news on the XBox version, APOC's Community Corner spotting their ladders, few new sites where two lack creative names and three mods spotted (one of them being TAKTICS, where APOC abbreviated the name, which I guess it was too long for the screen), The Battle Cast 5 and the Main Event.
The Main Event was a battle between Raj Joshi (Marked Of Kane) and David Silverman (Black Hand). While it is fun to watch some of the events of the battle, the way it was battled showed that the outcome was previously determined by the production of the program (which confirms the later accusations of cheating by the player who lost the match). Kids, when playing against someone else, send scouts. It is crucial for any decent player. Anyway, it was an attempt of having an educative game showing many things that shouldn't be done (body traps in the tiberium spikes, Redeemer vs Redeemer over bridges, n00b mutant squadron, useless city garrisoning tottally wiped by purifiers, among others).
Check out this mess by clicking in the picture below:
And if this wasn't enough, the latest Tacitus Thursdays brings an interview with Sam Bass showing the steps taken to desgin a mission. It also includes some sample documents. Interesting thing, but the mission in the sample failed totally by its symmetry in the first objective, even if the city choosen rocks (errr... ok, I live in Rio, you know ).
Also, I don't know why all american games insists on placing big zones of forests everytime they recreate Rio de Janeiro. I mean, Tijuca's forest is a very small portion of the city... probably takes less than 1 or 2% of the territory of the city and nobody lives there (if anybody does, you can count with your fingers, which is totally insignificant in a 6 million people metropole). The real forest is the Amazon Rain Forest which is over 2.5 thousand kilometters from here.
Anyway, you can check out Sam Bass interview by clicking in the picture below:
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