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ModDB Mod of the Year Awards 2009 and C&C mods!
February 06, 2010 - 10:18


All results from ModDB Mod of the Year 2009 Awards have been revealed and, not surprisingly, the participation from C&C mods in this cerimony were limited.

If it depends on the Editors, Command & Conquer is history. The only mod with any mention to C&C that they could remember is Renegade X, who was one of the nominees for Best Multiplayer Mod.

Fortunately, fans could vote as well. And that's the area where C&C did a bit better with:


-> ShockWave: 9th at the Best Mod of the Year.

-> Red Alert: A Path Beyond: Honourable mention at Indie Games of the Year.

-> Red Alert 2: Apocalypse Rising: Honourable mention at Indie Games of the Year.


And yea, Renegade X, which is a total conversion that brings the spirit of Renegade for Unreal Tournament 3, was the 5th place at nthe Best Mod of the Year.


Congrats for these mod teams for their achievements. It's not easy to get this kind of recognition at an FPS (aka Half Life, Unreal Engine, Crysis) extremely infested community like ModDB where the editors only play FPS games.

Posted by Banshee
Comments (3)


CCCII: 10 Days Remaining
February 05, 2010 - 00:16




Hello everyone. I'd just like to remind you that you have 10 Days remaining to finish your maps for the Cartographers' Call Competition. A quick overview of the rules for those of you whom are not familiar and or interested in entering.

1 - Only One map per entrant
2 - Any map entered by the creator must be larger than 85 x 85 otherwise their map will be marked as void and will not be judged in the competition.
3 - The entries must be completely new. No re-makes of maps, no copy and pasted terrain from any other maps.
4 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition.
5 - Once submitted entries cannot be changed, so make sure you're happy with your map and it has no errors
6 - Entries must be submitted to Aro (Me) by the 15th of February (00:00GMT)
7 - Your map can be any theater, be it a RA2 theater or a YR theater. Lunar maps are accepted but will hurt your layout score.
8 - Symmetrical maps are allowed, but will hurt your layout score.
9 - Maps are to be submitted in .YRM Format
10 - Terrain expansions of any kind are NOT allowed.

For more information on the mapping competition visit this thread.
Good luck to all of you whom are entering, and remember that there are prizes involved this time around, which means all the more reason to give it a go, whether you're an experienced mapper or not.

Posted by Aro
Comments (0)


PPM Hosted Roundup!
February 04, 2010 - 20:50


The end of the last year we had a lot of releases and I forgot to create a PPM Mod of the Year poll, as we always do here every year, but I was really insanely busy with my final project. So, this place has survived a lot thanks to Aro's news posts. Now I'm ready again to spot the interesting news that occasionally shows up from our hostees.


Tiberian Sun Mods:


-> Tiberian Odyssey has recently presented one of the capturable units from the mod, the Forgotten "Condor" Carryall. Interesting for Nod commanders, don't you think? Click in the picture for more details.






-> Return of the Dawn's version 2.8 is under construction and getting some good progress. Reaperr has published the changelog, which includes stuff like fixed nukes, updated user interface and several bug fixes. The mod will also be standalone.






-> Twisted Insurrection will feature remakes of several famous C&C maps. Aro has recently finished Bay of Pigs. Check it out:






-> Tiberian Fall is being updated again and ZoidZilla has posted screenshots of GDI bases.








Yuri's Revenge Mods:



-> TS: ReWire received a couple of voxels from ronco and Crimsonum. Here's some of the units that were presented:








You can view more voxels HERE.





Generals Mods:



-> Invasion Confirmed confirms the existence of the japanese's ultimate weapon: the Giga Fortress! Click in the picture below for more details:








Tiberium Wars Mods:



-> Tiberium Essence received a new map pack from RimTech. So, what does it have? The picture below gives some interesting tips. Click at it to grab it:









And that's it. We are done with PPM hosted mod news for now, but we still have interesting news posts coming soon!

Posted by Banshee
Comment (1)


The PPM Goodies of January!
February 04, 2010 - 19:58


Hey guys, it's time for a quick overview of some interesting things posted in this forum, in the last month. So, what's up with PPM? As you noticed, we are now hosting sites that have no connection to mod projects, such as Cnc Relived. What else? For all those lame creatures that loving calling this place 'PPMSITE', it's time to know the PPMFORUMS. Really, welcome to Project Perfect Mod, also known as PPM. I just didn't buy ppm.com because domains with 3 letters are expensive and Paper Products Market took it first.


Anyway, it's time for the real business:



YR Tutorials

-> Recreating RA3 Natasha's abilities in YR - by mac402.

This tutorial teachs those who are starting to mod to create a unit that behaves like Natasha from Red Alert 3, with a railgun and ability to call airplanes to destroy buildings.


Generals/Zero Hour Tutorials

-> Improved Method(s) for Deploying Vehicles and Objects - by DaFool

This tutorial shows two advanced methods to deploy vehicles and objects. It's up to you to choose the one that fits your needs. Both are suicide methods. The first one transfers the health, while the last transfers veterancy. If you are up for a challenge, check this one out!



Graphic Resources

-> Holy Master's Scene Creation files for 3ds max 9 - by Holy Master.


Holy Master has shared a set of .max files that will help you to render SHPs for infantry and vehicles, for Red Alert 2. It can be very useful for Tiberian Sun as well. Note that it requires 3ds max 9 or higher.



Spotlighted Voxels

-> Demolisher Heavy tank Mk II - by zenoniations.


It's another heavy tank, but hell, a very well made one. Check it out and download it. If you use it in your mod, please, make sure you credit zenoniations for this unit.







And I hope you enjoyed this coverage. Expect more news on the PPM Hosted mods soon.

Posted by Banshee
Comments (0)


Community News Roundup!
February 04, 2010 - 16:53


Hello everyone! I've been quiet during these latest months in terms of news posting. I was desesperately writting with my university's final project dissertation, which is everything that I need to finish my computer science graduation, after all these years. Right now, I'm waiting for a revision from the text and I've been working on Voxel Section Editor III a lot. It has gained features such as Import .3ds models as voxel files or sections, crop section and several random bug fixes. You can view all changes HERE and replace the vxlse_iii.exe from a previous 1.38 installation of the program with this executable to use the new features.


So, it's time to return to cover the news from the community. Luckily, our friends from CnC Relived did most of the 'EA part of the job'. Anyway, here's what matters and what I remember:



:::[Community News]:::






-> Official Command & Conquer Website received a lot of news and material about C&C4. The only news that matter there is that the C&C4 Beta is now public. But don't expect it to play much, since the game will be released next month. So, hurry up and get playing. There are keys for everyone at GameSpot.


-> CNCNZ has released roundtable discussions monthly. The last one, released in the end of january, covered topics like Tiberium collection system, beta and collectors editor for C&C4, mods, Twitter and Facebook for community. The people who answered were Sonic and Nmenth from CNCNZ, chickendippers from CnC World, Ryan from Planet CnC, Mighty Bob! from CnC Source, NODSOLDIERGIRL from CnC 247, Nathancnc from CnC Sector and yours truly.


-> CnC World has announced the results of Guess the Hits contest. And Destructive was the winner, with the closest guess to 13,511 unique hits. The really lucky person of this contest was Adam, who was the second place winning Burnout Paradise for PC. At least, for me, that would the best prize, since I already own all C&C games.


-> ModDB is slowly releasing the results of the Mod of the Year Awards or, should we call it FPS Mod of the Year Awards, since only one non-FPS mod was featured there and that was thanks to the fans. Unforutnately, it is a Company of Heroes mod and not a Command & Conquer one, The only mod related to Command & Conquer that was mentioned as one of the nominees for Best Multiplayer Mod is Renegade X. The 10 most voted Mods of the Year will be displayed in a day. Perhaps Middle East Crisis and Renegade X have chances to be one of them, but certainly not the winner, since that place breaths FPS and Half Life... and anything derived from Half Life.



:::[Modding News]:::


-> CnCMods.Net have some of the original uprising XML files provided by APOC. You can now bring some of the Uprising units to the original Red Alert 3 using the art sources previously provided by EA.




-> Generals Delta, an enhanced mod for Generals led by Gen. Kenobi, received several updates and they've posted a lot of screenshots from new units like this one below:





-> Command & Conquer 2142, TC for C&C3 that brings Battlefield 2142 universe to the game, received a massive update with screenshots from the recently created units.





-> Project Evans's second developper blog is online. This mod brings true nava warfare to Zero Hour. This development blog features new structures, specially shipayrds for the US and GLA and few units.





-> Blitzkrieg II staff released a new mission map called The Great Patriotic War. It's set in 1945, at the battles where the soviets managed to liberate the eastern europe from the nazi.


-> Marshall has updated the Launch Base a lot recently. This program allows you to deal with multiples mods without hassle with Yuri's Revenge. And that includes support for Ares (Rock Patch 2) and Syringe as well.




And I guess that's all for now. I've mainly covered the affiliates from PPM and few other sites, but I already took a long time to write this news. I'll post more news about PPM internal goodies soon. Stay tuned!

Posted by Banshee
Comment (1)


CnC Relived is online!
January 25, 2010 - 22:11




CnC Relived has just debuted at PPM. It's a new Command & Conquer fan site that strives to do the best coverage of the franchise possible, from a perspective of a gamer and fan of mods, led by Republic_Commando_401.

The forums of this site are located here, at PPM and you can share your news and post your opinions about it. I hope you enjoy this site. Check it out at:

http://cncrelived.ppmsite.com





Posted by Banshee
Comments (18)


Community Mod Roundup
January 16, 2010 - 01:31


Well I wont be doing my weekly mod roundups ever again by the looks of how busy I am recently. My social life eating up most of my free time, helping Strike-Team with the QM Patch, Twisted Insurrection and of course my recent hiring as a Moderator and promoter of the CNCGuild, not to mention all the things I do for PPM, but as always, I'm still doing what I can for this community whenever I get the chance.


PPM Mod Updates:


- Gangster has announced the rebirth of his mod Tiberian Sun: ReWire over at the Sandbox forums. There is no Mod called Sandbox, but the forum is home to many of Gangster's projects such as TS:ReWire and Red Alert II. Anyhow, ReWire is a total conversion mod turning Yuri's Revenge into Tiberian Sun with stunning graphics, so far it looks very promising with some excellent models made by both Gangster and DonutArnold.




- Reaperrr has anounced that he has decided to work on Return of the Dawn 2.8 again for the time being.


- I (Aro) have posted many new terrain images in the Twisted Insurrection forums. These new terrain pieces are remakes of old Twisted Insurrection terrain and a few before-and-after shots comparing TI's terrain to the Tiberian Sun terrain. Check it out in this thread.



I have also posted a thread asking you, the public to vote for what you'd like to see as Twisted Insurrection's third theater. Go to this thread to cast your vote and give an opinion.


- The Dawn of the Tiberium Age had a recent release (as previously posted here) which means more screenshots and media are popping up for people to view. Bittah Commander has announced progress on a new DTA patch which should be posted public some time soon, keep your eyes open.




- DaFool has posted some progress on the Red Alert 2 Allies for Invasion Confirmed, the Generals mod that features every Red Alert faction in history! Check out the Red Alert 2 Allies thread here. Hopefully we'll be seeing the rocketeers fully functioning soon.




CNCGuild Mod Updates:


- SSTG has posted some updates over at the Dark Rising forums. This RA2 enhancement mod looks interesting and I'd suggest giving it a look at if you're interested in mods such as AG:SA.




- Allied General has posted some new Media and Miscellaneous Information for his semi-total conversion mod, AG:SA (Allied General's: Shattered Alliance). The new media features new voxels used in the mod along with new GUI made by myself, Starkku, OmegaBolt and others. Be sure to check out it, it's a blast online!




- Some old news not necessarily related to a mod. Mig Eater posted lots of new voxels up for download over at the CnCGuild's Voxels and SHP's section. Be sure to check them out, these high quality voxels can spice up the graphics of any mod.





Posted by Aro
Comments (8)


Mapping Competion: Cartographer's Call Competition II
January 14, 2010 - 19:54




I'm organizing another mapping contest for Red Alert 2: Yuri's Revenge called Cartographers Call Competition II (Obviously following after the original Cartographers Call Competition). This is entirely different from any Open Map Competition, especially by its rules.

First of all, only skirmish maps made from scratch and never revealed anywhere are accepted and terrain expansion maps are NOT allowed. The maps will be reviewed by 3 judges (Aro, Ixith, Dudeinabox). Mappers may only submit one map. Rules are the same as they were in the previous competition. For additional Information on the rules, judging and prizes go to this thread.

This contest does not have any symmetry restriction, which means that you may submit tournament looking maps. Each map can be rated up to 100 points, where they'll be distributed in the following way:

20 points for Detail
20 points for Layout
20 points for Lighting
20 points for Game play
20 points for Triggers.

You have until the 15th of Februrary to submit your map. Good luck and for more details, check the rules of the contest.

Please post comments in the competition thread!

Posted by Aro
Comment (1)



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Headlines

February 06, 2010 10:18 Banshee
ModDB Mod of the Yea...
February 05, 2010 00:16 Aro
CCCII: 10 Days Remai...
February 04, 2010 20:50 Banshee
PPM Hosted Roundup!
February 04, 2010 19:58 Banshee
The PPM Goodies of J...
February 04, 2010 16:53 Banshee
Community News Round...
January 25, 2010 22:11 Banshee
CnC Relived is onlin...
January 16, 2010 01:31 Aro
Community Mod Roundu...
January 14, 2010 19:54 Aro
Mapping Competion: C...

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