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World Domination
Jan 2015 - Feb 2015 Update


I'm recouping what is going on during Jan 2015 - Feb 2015. As you might have noticed that many of existing voxels are being replaced into higher standard quality looking. I spent some great deal of time refining my voxelling skill to pump out more details onto the voxel to ensure it looks great and that the players will enjoy it. Also new loading screens and flags have been updated to reflect mod current progress.

World Domination is about a war that takes in 2020 after the meltdown of Ukraine Crisis that left the entire world in disarray. The escalation of World War III and the unease tension between United States of America and U.S.S.R caused some riots and violence. President Spencer the 50th U.S president which attempted to keep his hunger for power for at least five years before he made a move that destroyed most of the Americans' trust. President Vladimir Putin was elected for the fifth term decided to restore U.S.S.R by seizing the countries to bring Russia back to pre-world war 1 state. While he did it, the N.A.T.O was helpless and didn't do anything before President Spencer took over the office in 2020, but by that time it was too late to stop U.S.S.R. President Spencer decided it was time to liberate the countries that was seized by Russia. Whereas Putin was only to restore the Russia's glory - As of a result, WW3 has begun.

There are load of new voxels that I created and updated over the time.














New graphics




Lastly, I enjoy having people who show support. It motivates World Domination team and me to finish up mod and it makes us aware that people are interested in this mod.

You can click here to watch this mod and help this mod rise in popularity. Thank you for showing your support. <3


Twisted Insurrection 0.39 Released!
February 28, 2015 - 18:24


- Version 0.39 New Features -

For a complete list of features, minor and major, please read our changelog here. Probably one of the most important features in Twisted Insurrection 0.39 is the new and improved Client, granting you the ability to customize your Skirmish and Online games with loads of new options and tweaks, pre-set teams, locations and alliances on all maps (even with AI players) and have many new game modes to try such as Twisted Dawn, Survival, Meat Grinder, Unholy Alliance, Timeless Insurrection and Ultimate Insurrection.
Loads of options that were not possible before are now available, which will enhance your skirmish and multiplayer experience greatly, allowing you to play the style of match you are looking for, be it a quick relentless war or a long-winded battle with unlimited funds at your disposal. Some of these new options include Build Off Ally, Start Without Shroud, Tiberium-Resistant Infantry, Disable Tiberium Lifeforms, Berzerk Cyborgs, Unlimited Tiberium and Enable Ion Storms. Some screenshots can be seen just above of all of the new client options!

Version 0.39 brings a massive balance overhaul to the mod too implementing lots of feedback provided by staff testing and the public players. The campaign missions have been modified and improved along with the addition of a few more new missions to play, including the Nod Finale. Some new units and structures have been added into the game too, some of which we won't reveal how to acquire just yet.

A list of Twisted Insurrection's top features (old and new):

  • Windows 8 / 8.1 Support
  • All new Skirmish/Online set-up Options
  • Optional Base Props mode, giving you more eye-candy for your bases
  • Completely Standalone (No CD/TS Required, TI runs entirely by itself)
  • A new in-depth story-line following Nod's victory in Tiberian Dawn (C&C95)
  • Completely revamped and improved graphics
  • Additional Skirmish Modes such as Twisted Dawn, Survival and Checkpoint
  • New campaigns and new missions for GDI and Nod, including special challenge missions.
  • Over 100 new multiplayer maps
  • Smooth and fast Paced online game-play
  • Official CNCNet and Online Play Support
  • All New Units and Structures
  • Enhanced Skirmish and AI
  • Custom cinematics and a completely Original Soundtrack


Head on over to this thread for downloads and installation instructions for the latest version of the mod!

Ares 0.9 released
February 14, 2015 - 22:02
Today is the Day of Commercial Love. If you are still looking for some gift: Get Ares 0.9. It's freely available and fits almost every occasion.

There's not much to say you don't know already, so I'll make it short not to bore you: Ares 0.9 adds several super weapon improvements like multiple SWs on a building, SWs depending on owner's country, AuxBuilding and negative buildings, more customizable SW targeting modes, Inhibitors, and -- finally -- AI support for all these additions.

For fans of 2D graphics, Ares adds more facings for VehicleTypes, the option to have animated projectiles that are Rotates=yes and more muzzle flash directions.

Several bugs have been fixed, in Ares and the vanilla game. Weapon effects are no longer applied to the target if a bullet hit a wall, cliff or other obstacle on its way. Some causes fro crashes have been removed.

Overall, an unspectacular release, six weeks later than I planned. I still hope you like it. See you next time.

Happy Modding!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.net/ares/+announcement/13242
Download: https://launchpad.net/ares/+download
Documentation: http://ares-developers.github.io/Ares-docs/
Unofficial Forums at PPM: http://www.ppmsite.com/forum/index.php?f=875

Downfall: MO News Bulletin #10
February 02, 2015 - 14:11
There is a new late-game addition coming to all Allied subfactions in Mental Omega 3.0 - the Experimental Warpshop. This unique structure, of which you will only be able to have one at a time, will provide you with additional support powers based on chronoshifting technology. These support powers will be revealed in a short video in the future. The artwork for this structure and the new Gun Turret were created by Nooze.


The skirmish/multiplayer map pool keeps growing, we are also improving the old cooperative missions and creating new ones as well to cover the side stories of the campaign. Unlike the single player campaign, there is no set amount of new cooperative missions we will be adding in the next release.


To see full previews of the maps and more Mental Omega related news, including a preview of a new cooperative mission and the Match of the Week, head to our website. More news (almost) every week!

Grey Goo and (lack of) modding support.
January 27, 2015 - 21:32
Hello everyone! The lads at Petroglyph Games have released their latest game, known as Grey Goo. This real time strategy game comes with 3 asymmetrical factions (Humans, Beta and Goo), focusing macro-management over micromanagement (likewise Command & Conquer games and unlike Starcraft series) and featuring a quite advanced interface that, in my honest opinion, it should be a sample for their competitors. And the best of all, the scores are from no one else than the genious Frank Klepacki that all Command & Conquer fans knows very well. The main problem is really the price... oh... the price. For americans, it seems to be $49.99 and it includes the soundtrack of the game from Mr. Klepacki. Brazilians seem to pay a bit less (R$90.99 which is slightly more than 40 dollars). Here's a random review of the game from Total Biscuit:






And for those wondering.... will PPM do coverage of this game? The real question is... is it really moddable?

The game comes with a very limited map editor, just like any other game from Petroglyph. The developpers said that they'd love to see fans creating custom content for it, specially mods... but the main file for the modders (the famous config.meg) does have some nasty protection that hides the file contents and file names. We have started a research here to decode this file (guest posting allowed in that topic), but the community is not really enthusiastic about that at all. It is unclear if they developpers will launch better tools to customize the maps and the game itself.

But we are not willing to wait for them, as we have our weapons as well. You can now grab an updated Open Source .BIG Editor (Revision 78) that does open the .meg files from this game and newer games from Petroglyph, with the exception of config.meg from Grey Goo, End of Nations and perhaps another one or two of these games that they've launched few years ago and it went nowhere. It also saves .meg files with the Empire at War format, however, it is not clear if the games from Petroglyph do accept them (I could not test it yet). They seem to follow the standards of these games, calculates CRC correctly and order the file table based on CRCs, although the filename get ordered in a different way than Petroglyph does.


Anyway, help us and we will support this game. It's an interesting and fun game and it would be very interesting if it becomes moddable.

Hello everyone. If you've been browsing PPM recently, you might have faced a few evil error 503s, service unavailable messages. They happen because PPM uses more processes than it is allowed to use. The main site, forums, several internal scripts, sites from hostees and our mobile site may stimulate Apache to generate new processes and since they are all in the same huge account (unlike Revora and other places), PPM usually gets more affected by this problem.

This time, our attempt to tone down these problems will be to transfer the OS SHP Builder and Voxel Section Editor III update services into different accounts.

For this reason we highly recommend you to not install these programs until the transfer is over.

This news post will be updated once each transfer begins and ends. Sorry for any inconvenience.

Update 1: VXLSE III is being transferred right now. The installation program will not work at this moment.

Update 2: VXLSE III has been fully transferred and it is working again. OS SHP Builder  is being transferred right now. The installation program will not work at this moment.

Update 3: Both VXLSE III and OS SHP Builder installation files were moved to new accounts. This operation is now finalized and everyone can install both programs again.

Hello everyone. A couple of days ago, the OpenRA Playtest 20150118 was released. For those who are not aware of OpenRA, it is a RTS game engine that is being used to create a better experience for old Command & Conquer games such as C&C95 and Red Alert 1, as well as Dune 2000. There will be a Tiberian Sun mod for it sometime in the future, hopefully.

This release implements some of the missing features that make Dune 2000 unique, such as Carryalls and Sandworms. Red Alert 1's mod has received countries. There are also improvements on stability and performance. Here are the feature highlights:

- Added carryalls and sandworms to the Dune 2000 mod
- Added countries (with their own unique abilities) to the Red Alert mod.
- Added an often requested lobby option for disabling the “Short Game” mode.
- Improved performance and memory usage across the board.
- Added hardware cursors support for smoother mouse movements.
- Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02.
- Fixed Fort Lonestar and the Dropzone minigames not starting.


Here are some screenies that shows some of these features such as countries (RA1) and carryall with sandworms (Dune2k):






Regarding the upcoming Tiberian Sun mod for OpenRA, they've shown some progress from their development with the pictures below showing heightmaps implemented with TMP files and their map editor that was revamped to use the game's rendering engine.






And that's all for now. Head to OpenRA.net to download the latest version. Have fun and submit your feedback to them.

Destruction descends upon the Earth
January 19, 2015 - 18:06
An unindentified object of utmost importance to Yuri's cause has entered the Earth's atmosphere in Mental Omega: Almost Perfect Yuri's Revenge.



The estimated destination of this object has been determined by the Chinese navy who patrols the Pacific Ocean. Whatever it is, it's heading straight towards a location which turns out to be a PsiCorps fortress on the Exillian Island. The object is of utmost importance to Yuri's cause so the PsiCorps prepares for defense. The further direction of the Mental Omega War will be decided in Operation: Dance of Blood.

We have not forgotten about the additional game modes like "Fortress" and "Islands", so we're continuously expanding their map pools with additional entries. To see full previews of the maps and more Mental Omega related news, head to our website.


Stay tuned for more news in which we'll show you this game is changing even further.