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| daTS |
Posted: Wed Dec 20, 2006 12:31 am Post subject:
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Oh.My.Gawd.
I'm such a retard.
Thank you Chriz. |
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| Stygs |
Posted: Tue Dec 19, 2006 4:02 pm Post subject:
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| [[ AnthonY ]] wrote: | seriously?
what about somethign similar to SHP editors "Colour Swap" tool where it switches on colour with another?
that would be useful too. |
Try Tools => Colors and Normals => Replace Color  |
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| Anderwin |
Posted: Tue Dec 19, 2006 3:21 pm Post subject:
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| Will this work :S? |
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| Banshee |
Posted: Tue Dec 19, 2006 4:46 am Post subject:
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| Try opening any .cscheme file with wordpad or use OS Palette Editor to open them. |
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| daTS |
Posted: Tue Dec 19, 2006 4:32 am Post subject:
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| oh snap.. how do you do that? |
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| Banshee |
Posted: Tue Dec 19, 2006 4:16 am Post subject:
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Custom schemes quick replaces a set of colours with anothers.
I.e.: You can have a custom scheme that replaces colour #0 with #63, #199 with #16, #200 with #20, #201 with #24 and #202 with #28. |
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| daTS |
Posted: Tue Dec 19, 2006 4:07 am Post subject:
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seriously?
what about somethign similar to SHP editors "Colour Swap" tool where it switches on colour with another?
that would be useful too. |
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| Banshee |
Posted: Tue Dec 19, 2006 1:00 am Post subject:
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| I'm not sure if it's a waste of time doing this, considering that there are already custom schemes that does the job pretty fast. |
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| daTS |
Posted: Mon Dec 18, 2006 10:14 pm Post subject:
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=] Cool.
and maybe an option of "red to remap"?
It's just an idea i'd like to see.. i hate seeing a beautiful voxel in osvv turn pink-dotted ingame. |
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| Banshee |
Posted: Mon Dec 18, 2006 7:41 am Post subject:
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| Good idea. |
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| daTS |
Posted: Mon Dec 18, 2006 6:47 am Post subject:
Hmm.. Quick suggestion.
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It has to do with texture imports..
WHen I import a texture, would it be possible in 2.0 to change up the way it imports colours? I suggest selecting the colours (the ones that show up pink ingame) are omitted form the voxel texture when I load a texture.
Coincides with this topic. |
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