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[quote="gamefreak11221"]Too much effects ruins the gameplay at all, it makes almost every units overpowered[/quote]
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Topic review
Page 1 of 1
[1 Post]
Author
Message
gamefreak11221
Posted: Sun Jan 22, 2012 11:46 pm
Post subject:
Too much effects ruins the gameplay at all, it makes almost every units overpowered
OmegaBolt
Posted: Sun Jan 22, 2012 11:26 am
Post subject:
Nah this is a little better than Gamemates stuff and a lot more industrial...
Deformat
Posted: Sun Jan 22, 2012 11:16 am
Post subject:
Speeder wrote:
MadHQ wrote:
Gamemate lives...
Hah, that's exactly what I thought at first. It's a very similar style.
Same!
Graion Dilach
Posted: Sun Jan 22, 2012 9:56 am
Post subject:
I foresee I won't like this due to having too big explosions... same issue like TI.
But nice work overall, it's just not my style.
Speeder
Posted: Sun Jan 22, 2012 9:51 am
Post subject:
MadHQ wrote:
Gamemate lives...
Hah, that's exactly what I thought at first. It's a very similar style.
ApolloTD
Posted: Sun Jan 22, 2012 9:47 am
Post subject:
Sorry thats all Starkku's work, gamemate aint around
MadHQ
Posted: Sun Jan 22, 2012 9:39 am
Post subject:
Gamemate lives...
Holy_Master
Posted: Sun Jan 22, 2012 1:33 am
Post subject:
they look awesome starkku! both voxel and effect.
Speeder
Posted: Sun Jan 22, 2012 1:18 am
Post subject:
Good work. I'm looking forward to seeing whole original structure sets replaced.
gamefreak11221
Posted: Sat Jan 21, 2012 11:57 pm
Post subject:
I've bin watching this mod and now It is almost time for the release!
OmegaBolt
Posted: Sat Jan 21, 2012 10:03 pm
Post subject:
My new favourite mod, since RS has been so quiet for so long.
Good work Starkku.
Starkku
Posted: Sat Jan 21, 2012 7:14 pm
Post subject:
LordCesare wrote:
hey if u need i can create SP maps
I think that mission designing, altough I have campaign & story pretty much already planned out, is kind of out of the scope while I am still working on tech trees & terrain, etc. Thanks for the offer, though.
LordCesare
Posted: Sat Jan 21, 2012 7:12 pm
Post subject:
hey if u need i can create SP maps
ArvinCool
Posted: Sat Jan 21, 2012 7:09 pm
Post subject:
just checked the site. oh god, about 96% of all the resources looks truly amazing.
m7
Posted: Sat Jan 21, 2012 6:17 pm
Post subject:
Ace work, Starkku. Looking forward to seeing the first public release this year, everyone will enjoy this project as much as I have I hope. Thanks for the promo bit as well. :p
Starkku
Posted: Sat Jan 21, 2012 6:12 pm
Post subject: Project Phantom - 2012
Project Phantom - 2012
Quite long time since last public progress update of any sorts, this newspost will bring you some media and other small things that'll hopefully show where the project is headed towards. The title does not only reflect the fact that this is first newspost of the year for
Project Phantom
, it also means I am aiming for
first public release during this year.
Website
Project Phantom website
has been brought up-to-date, with new unit & structure profiles that come with in-game screenshots. Additionally there is some new extra visual appeal to the layout of the site.
Media
Let's start from one of the more important aspects of this progress/media update. As you can see from the screenshot below,
several Dominion structures have had a graphical makeover
, replacing the recolored Westwood assets with all new artwork, and rest of them are to follow in future. This change has also altered the way some of the structures work, as well. In-depth detail on individual units & structures can be found on website. Another thing to note is currently work-in-progress
Tundra theatre
, a collaboration between me &
m7
of
Final War
fame that will eventually replace Arctic theatre.
Click on the image to view it in a full size.
And no, I am not going to limit this graphical overhaul just to Dominion structures, other sides will also get makeover, in due a time.
Phantom Power Core
shown in image below.
Click on the image to view animation of the structure. It looks bit better in-game than in this, to be fair.
This of course means that mod is going to have some civilian/misc. eye candy as well, here's pictures of some doodads and those country flag things in-game, respectively.
Click on the images to view them in a full size.
And finally, 3 misc. screenshots that were taken during beta testing online games of Project Phantom.
Click on the images to view them in a full size.
What's next?
In near future you could expect more media and showcases, in form of screenshots and possibly video footage as well. Mod content I am currently working on, aside from already mentioned structure graphic overlay & Tundra theatre along with other terrain improvements, involve technology branches, support powers and stolen technology. On top of that, I've been trying to do some map work, replacing some not-so-good or otherwise unfitting maps with more interesting ones. All of this will be showcased eventually too, in one form or another.
Final notes
Project Phantom is also currently looking for people capable of filling following roles in development.
- Infantry Artist.
- Mapper
- Concept/Promotional Art Creator.
More information available
here
.
Until next time.
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