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| ruptioner |
Posted: Sat Apr 15, 2006 9:45 am Post subject:
Were to is the...
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| So how do we access the bounds from inside HVA Builder as i dont seem to be able to fidn them anywere lol |
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| stucuk |
Posted: Fri Apr 14, 2006 6:05 pm Post subject:
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| There won't be any noticable difference in the editor. Its also better to use HVA Builder to do the bounds since u don't have to worry about the maths u can just type in the size you want and it calculates it. |
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| ruptioner 1234554321 |
Posted: Thu Apr 13, 2006 10:02 pm Post subject:
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| ok ive loaded up my voxel editor III and i have gone to header my min x,y,z are -35, -45, -45 and ive changed them to 17.5, 22.5, 22.5 and i clicked apply but nothing happned so i saved it then reloaded it back up but still no difference ? any help lol. |
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| ruptioner 123454321 |
Posted: Thu Apr 13, 2006 9:35 pm Post subject:
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| yes lol, i have the same problem i amde my star wars like tie fighter a bit bigger and im unable to scale it down ( this is a different tie fighter under the name of tie seen on some voxel donwloading sites :p ) |
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| gamemate |
Posted: Wed Jun 30, 2004 11:51 am Post subject:
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| Because they don´t divide it by 2 and MinZ should not be calculated like that... it should be closer to 0 and the MaxZ should be closer to the max voxel height. This is only if you want the voxels to be similar to the original voxels, selection of the voxel ingame is effected by it (just to mention on of the things). |
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| Clazzy |
Posted: Wed Jun 30, 2004 11:36 am Post subject:
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| This may sound like a stupid question now, but if you divide x, y and z by 2 to get the min and max bounds, then why do some voxels have ridiculously long decimal places? |
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| stucuk |
Posted: Sun Jun 20, 2004 5:55 pm Post subject:
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in the scale section is the bounds, only the top bit that sais scale is the scale, the others are the bounds.
It works as follows,
Pick a size for X,Y,Z
Min X = 0- (SizeX divided by 2)
Max X = (SizeX divided by 2)
Min Y = 0- (SizeY divided by 2)
Max Y = (SizeY divided by 2)
Min Z = 0- (SizeZ divided by 2)
Max Z = (SizeZ divided by 2) |
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| GeckoYamori |
Posted: Sun Jun 20, 2004 1:31 pm Post subject:
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| Can't find any Bounds. Maybe because I'm using verison 2. |
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| The DvD |
Posted: Sun Jun 20, 2004 1:17 pm Post subject:
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| You'll have to adjust the turret's hva. But that's just because you resized it using the scale thing. You should've used Bounds, it DOES work, i think you just forgot to press apply.. |
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| GeckoYamori |
Posted: Sun Jun 20, 2004 12:22 pm Post subject:
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| I tried changing the Scale field too, that did the trick. But now I got another problem: |
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| GeckoYamori |
Posted: Sun Jun 20, 2004 11:01 am Post subject:
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| Hmm nope, that didn't do it. |
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| MadHQ |
Posted: Sun Jun 20, 2004 3:31 am Post subject:
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| Open your calculator. Open vxl header and go to misc and in the bounds min x, min y, and min z. are the numbers you’re going to change. now take the number that’s in min x and type it in the calculator and divided it by 50% and then type what you get there in min x. (make sure you have a (-) before that or some thing bad will happen.) and do the same thing for the y and z and hit apply I guess. (Not to sure if you have to. but I do.) And then save and than test it out and it should be 50% smaller |
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| GeckoYamori |
Posted: Sun Jun 20, 2004 1:29 am Post subject:
Scaling
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| I want to scale down some RA2 voxels to TS size. I found my way to the Scale tab in the Voxel Header settings, but it looks rather complicated and I'm not sure what to do. It's supposed to be scaled down 50%, right? What exactly do I do? |
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