Posted: Sat May 13, 2006 2:36 pm Post subject:
Retexturing
In a post I recently read, someone pointed how much I have advanced since my Star Strike voxel days.
I would like to point out 2 things.
1: Star Strike was referred to in a sense that it is dead. This is false.
2: Star Strike voxels are of a great quality, in their design and normals most of the time, but soon, I will be showing some new textured units, as to answer the question: "How do they work". Engine compartments, exhaust ports, cupolas, rangefinders, and misc detail will be added to those units in need of it.
Yurisarmy is also undertaking a similiar endeavor, and soon the aircraft of the Star Strike Army, the SS Fighter and Stealth Bomber will be fixed up, in terms of normals, design shape, and texture.
Another announcement that this mod is still alive and ticking.
And as proof, here is the beta stages of the Abrams Tank, reskinned. Mind the red spots, the BMP to voxel texture in VXLSE III is not so good.
M1A3New.PNG
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_________________ Kinda not modding anymore.
RIP Star Strike 2005-2012
RIP RA1.5 2009-2012
RIP Z-Mod 2008-2012 QUICK_EDIT
Get ready for a preview of whats to come.
I will have the next version of the SS Tank reskin, and the newest in the SS Ore Miner situation. You know that thing right, the ugly block like thing?
SSTankMk2.PNG
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SSMinerFix.PNG
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58.87 KB
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2895 Time(s)
_________________ Kinda not modding anymore.
RIP Star Strike 2005-2012
RIP RA1.5 2009-2012
RIP Z-Mod 2008-2012 QUICK_EDIT
Like i said before, the SS Miner was a block on tracks..
Now it has a definite texture to it, and I will be fixing up the normals on it, so it looks even better.
The SS Tank has got its gap problems fixed, and now just needs the color of the gap filling pieces to match the remap. _________________ Kinda not modding anymore.
RIP Star Strike 2005-2012
RIP RA1.5 2009-2012
RIP Z-Mod 2008-2012 QUICK_EDIT
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