:: Home :: BugTracker :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

The time now is Sat May 25, 2013 10:14 pm
All times are UTC + 0
 Forum index » Other Projects » Released » Invasion Confirmed » Research
Grinders
Moderators: DaFool, Dutchygamer
Post new topic   Reply to topic Page 1 of 1 [4 Posts] View previous topic :: View next topic
Author Message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 01, 2009 3:06 am    Post subject:   Grinders Reply with quote

I can't think of an instance of something similiar to this that exists in generals, with the exception of the Saboteur, but I think JJ_ said that was hardcoded. If it wasn't, It could have worked beautifully.

If the unit enters the Grinder building, spawn a crate containing x amount of money, and have the building pick it up.

Maybe there's some other kind of module I can play around with. Have the unit enter the building, have the unit die/destroyed, grant money somehow.

sigh....soylent green for yuri!
_________________

The needs of the many are outweighed by the needs of Yuri.

Back to top
View user's profile Send private message
JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Wed Apr 01, 2009 2:52 pm    Post subject: Reply with quote

I actually thought about it before. To make a Grinder, make it able to contain units using garrison logic that only allows allied units. The Grinder itself would emit a weapon with KILL_GARRISON damage type (whatever the exact name is) constantly as a FireWeaponUpdate (again not sure about the exact name). The weapon will kill any unit that garrisons it. The weapon will have a special death type, and every single unit is coded so that the death type will spawn a crate x% (set in the create, so you'll need a lot of crates) of the unit value which will be picked up by the Grinder. The animation will be played as a transition state from garrisoned to normal.

Well another theory. Let's see how well it works.

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Apr 02, 2009 8:10 pm    Post subject: Reply with quote

I was thinking of a way to get around all those crates; manipulating the bounty hunter code somehow. What do you think of this? When you bounty hunt, you basically keep a percentage of the value of the unit you kill, so if I can make this exclusive to the grinder, then when a unit enters the grinder and gets killed, you get a percentage of it's costs.
_________________

The needs of the many are outweighed by the needs of Yuri.

Back to top
View user's profile Send private message
JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Fri Apr 03, 2009 2:18 pm    Post subject: Reply with quote

I don't think you can make the bounty logic affect only one unit. Though, I can see how you can make it work by putting the module into the Grinder so that you earn money by killing instead of sending stuff into it, though I think once you built it, the bounty effect will still stay even when the Grinder is destroyed, so another idea is to make it into a power of some sort.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Released » Invasion Confirmed » Research
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

CNC Top 101
[ Time: 0.0479s ][ Queries: 10 (0.0065s) ][ Debug on ]