Joined: 10 Sep 2006 Location: Birmingham, United Kingdom
Posted: Tue Dec 16, 2008 2:50 pm Post subject:
Infector
Infector: The Nod Infector commando, specialize in Tiberium-based warfare as well as also being trained in how to handle Tiberium life forms up-close and personal. The Infector commando is armed with the SMR.2, a sniper rifle which fires capsules filled with a Tiberium mutagen that will instantly kill or mutate its target into a Viscaroid within a matter of seconds. The Infector is feared by both GDI and GloboTech infantry and it has been known for enemy infantry to flee once they catch sight of the Infector, Nod have now decided to arm the Infector with the YS.51 Web Grenade Launcher which fires a grenade fitted with a proximity sensor once at the appropriate range the grenade will burst above the targets head releasing a sticky web that will pin the target making it easier for the Infector to eliminate them.
Cost: 1000
Primary: SMR.2 Mutation Rifle
Secondary: Web Grenade Launcher
Requires: Hand of Nod, Technology Centre
Creation
The Infector program is an offshoot of project Re-Genesis; candidates are selected from convicted Nod military personal awaiting execution. They are offered death or a chance of redemption in the Infector program, little do those that accept the offer know that once the process is complete they will be as good as dead just not in the physical sense at least. After the initial screening process, the new candidate undergoes extensive mental conditioning and reprogramming to ensure their complete loyalty to the Brotherhood, erasing the subject's original personality in the process. The Candidates are subjected to Tiberium based alterations both chemical and genetic as well as receiving cybernetic enhancement. If the subject survives the procedures, they will benefit from enhanced eyesight, hearing, strength and vastly increased reflexes, as well as the ability to heal when in contact with Tiberium. Unlike the random mutation suffered by the Forgotten the Infector is stable suffering none of the side effects of Tiberium poisoning.
Once they have had a chance to adapt to their physical changes, they are then put through a gruelling training regime and familiarized with their future combat gear, such as the Infectors advanced battle armour, as well as their trademark weapons the SMR.2 sniper rifle and the YS.51 Web Grenade Launcher.
Once they have earned the title of Infector they are one of the Brotherhoods most effective as well as feared weapons. Many within the ranks of The Brotherhood consider the Infector candidates as unworthy of the gift they are granted, as they become one-step closer to Kane's vision of perfection as appears to be the opinions towards the Cybernetics Program.
Joined: 10 Sep 2006 Location: Birmingham, United Kingdom
Posted: Wed Dec 17, 2008 1:59 am Post subject:
It's range is longer than most normal Infantry but not as long-range as a sniper. Also, yes the web weapon does work the same way as the Reapers weapon. _________________
Joined: 12 Dec 2005 Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-
Posted: Wed Dec 17, 2008 9:01 am Post subject:
I hope you do realize that this is going to be exploited by a LOT of people? You know, building a lot of cheap infantry dudes and then getting your infector to turn them into death blobs... QUICK_EDIT
Joined: 10 Sep 2006 Location: Birmingham, United Kingdom
Posted: Wed Dec 17, 2008 9:18 am Post subject:
Nah, it's not that easy. The Infector isn't able to turn organic infantry into visceroids until its final veterancy stage, also the visceroids are not on your side. _________________
What we're certain of is that it's made from an existent unit.
Else he would have said proud that it was made from scratch. _________________ QUICK_EDIT
Infector (Cost : 1500) : The Nod Infector is a well armed commando. The Infector was trained to fight in a Tiberium-infested warfare and was also trained on how to handle Tiberium creatures up-close and personal. The Infector commando is armed with a rifle that has special infection shells capable of mutating any organic soldier into a Tiberium mutation within a matter of seconds.
The Infector is like a sniper, right? Well maybe the infector should be able to be deployed and kneel down like real snipers so they have better LOS and can avoid being seen. There would be an animation of the Infector looking through the scope and kneeling down. (Just an idea feel free to ignore it) _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
but nothing more than an idea, since the TS engine doesn't supports deployable infantry.
@St0rm: The Infector is more than an ordinary sniper. Its special gun mutates easyly enemy infantry into a visceroid, thus you can use it to overrun the enemy base with visceroids. But of course can these visceroids become a threat to you too, so you have to use the Infector wise. _________________ SHP Artist of Twisted Insurrection. Main Nod building SHP creator.
Don't you think it's a bit too expensive, if it cannot harm buildings or vehicles in any way? 1000 credits would be more appropriate (TD commando had the same value, but he had C4 instead of a web cannon). Is he TiberiumProof?
Also, my guess is that it's a recoloured MWNM (I do recognize the infantry pretty easily, I've done so many recolours myself ) _________________ QUICK_EDIT
Joined: 12 Dec 2005 Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-
Posted: Mon Oct 12, 2009 2:59 pm Post subject:
Depth is good, I like the fiction. As a matter of fact I'm the kind of guy who'd go read unit descriptions and enjoy the fiction just as much as actually playing the game.
However, my point still stands. How are you going to balance the mutation effect with normal gameplay mechanics? If it only mutates infantry when veteran it's not really useful at all, but if it can mutate infantry at random it's going to be one hell of a problem in-game. QUICK_EDIT
Joined: 10 Sep 2006 Location: Birmingham, United Kingdom
Posted: Mon Oct 12, 2009 3:06 pm Post subject:
We're working on it. At first the idea of the Infector only able to mutate enemy infantry as an Elite unit was the best but it didn't work as well as planned. It needs a bit more testing before we finalize anything. _________________
How are you going to balance the mutation effect with normal gameplay mechanics? If it only mutates infantry when veteran it's not really useful at all, but if it can mutate infantry at random it's going to be one hell of a problem in-game.
I'm currently working on a new staff version and i'll look at this one too.
I have already an idea how i could make a random mutation, with an even bigger chance in veteran and elite status. _________________ SHP Artist of Twisted Insurrection. Main Nod building SHP creator.
Well, proganda and brainwashing are practically the same thing except propagandas tend to be more subtle.
0warfighter0 wrote:
My favorite infantry unit ATM
Mine too.
An original unit, and has a nice story too.
Does he have any hidden/visible flaws?
Well, you know, if he can turn also allied infantry into visceroids... ^^
That'd make spamming own cheap infantry units, then sending them to enemy's base, much more entertaining... haha! _________________ QUICK_EDIT
How are you going to balance the mutation effect with normal gameplay mechanics? If it only mutates infantry when veteran it's not really useful at all, but if it can mutate infantry at random it's going to be one hell of a problem in-game.
I'm currently working on a new staff version and i'll look at this one too.
I have already an idea how i could make a random mutation, with an even bigger chance in veteran and elite status.
In the new version for the staff i got it working to give the Infector a random mutation chance.
The chance to mutate an enemy unit is about 35% when in normal state and 99.9% when elite. _________________ SHP Artist of Twisted Insurrection. Main Nod building SHP creator.
Wait wait wait...
What about damaging vehicles and buildings?
It's a commando unit right? The GDI railgun commando can damage vehicles pretty good and the C4 for the buildings. So, it lacks balance...
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