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Infector
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Dec 16, 2008 2:50 pm    Post subject:   Infector Reply with quote



Infector: The Nod Infector commando, specialize in Tiberium-based warfare as well as also being trained in how to handle Tiberium life forms up-close and personal. The Infector commando is armed with the SMR.2, a sniper rifle which fires capsules filled with a Tiberium mutagen that will instantly kill or mutate its target into a Viscaroid within a matter of seconds. The Infector is feared by both GDI and GloboTech infantry and it has been known for enemy infantry to flee once they catch sight of the Infector, Nod have now decided to arm the Infector with the YS.51 Web Grenade Launcher which fires a grenade fitted with a proximity sensor once at the appropriate range the grenade will burst above the targets head releasing a sticky web that will pin the target making it easier for the Infector to eliminate them.

Cost: 1000
Primary: SMR.2 Mutation Rifle
Secondary: Web Grenade Launcher
Requires: Hand of Nod, Technology Centre

Creation

The Infector program is an offshoot of project Re-Genesis; candidates are selected from convicted Nod military personal awaiting execution. They are offered death or a chance of redemption in the Infector program, little do those that accept the offer know that once the process is complete they will be as good as dead just not in the physical sense at least. After the initial screening process, the new candidate undergoes extensive mental conditioning and reprogramming to ensure their complete loyalty to the Brotherhood, erasing the subject's original personality in the process. The Candidates are subjected to Tiberium based alterations both chemical and genetic as well as receiving cybernetic enhancement. If the subject survives the procedures, they will benefit from enhanced eyesight, hearing, strength and vastly increased reflexes, as well as the ability to heal when in contact with Tiberium. Unlike the random mutation suffered by the Forgotten the Infector is stable suffering none of the side effects of Tiberium poisoning.

Once they have had a chance to adapt to their physical changes, they are then put through a gruelling training regime and familiarized with their future combat gear, such as the Infectors advanced battle armour, as well as their trademark weapons the SMR.2 sniper rifle and the YS.51 Web Grenade Launcher.

Once they have earned the title of Infector they are one of the Brotherhoods most effective as well as feared weapons. Many within the ranks of The Brotherhood consider the Infector candidates as unworthy of the gift they are granted, as they become one-step closer to Kane's vision of perfection as appears to be the opinions towards the Cybernetics Program.

SHP by Bu7loos.
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Last edited by Aro on Wed Dec 14, 2011 2:14 am; edited 7 times in total

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Dec 16, 2008 2:55 pm    Post subject: Reply with quote

My favorite infantry unit ATM Smile
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Dec 16, 2008 10:41 pm    Post subject: Reply with quote

Nice gun.
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Pyrodaimon
Civilian


Joined: 01 Jul 2008

PostPosted: Wed Dec 17, 2008 1:56 am    Post subject: Reply with quote

I like it. Is it a sniper unit or its range is normal?

Also, how will the web attack work, same as the Reaper?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Dec 17, 2008 1:59 am    Post subject: Reply with quote

It's range is longer than most normal Infantry but not as long-range as a sniper. Also, yes the web weapon does work the same way as the Reapers weapon.
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 17, 2008 3:10 am    Post subject: Reply with quote

Looking nice, would you mind showing a 3D render shot of that infantry? if it was done in 3d. Smile
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
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PostPosted: Wed Dec 17, 2008 3:12 am    Post subject: Reply with quote

Sorry Warren, but it wasn't made in 3D.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Dec 17, 2008 8:37 am    Post subject: Reply with quote

Hmm what happens when he shoots someone?
And nice work too!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Dec 17, 2008 8:42 am    Post subject: Reply with quote

That poor victim either dies on impact or turns into a visceroid.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Dec 17, 2008 8:45 am    Post subject: Reply with quote

Yes ! Love units like that.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Wed Dec 17, 2008 9:01 am    Post subject: Reply with quote

I hope you do realize that this is going to be exploited by a LOT of people? You know, building a lot of cheap infantry dudes and then getting your infector to turn them into death blobs... #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Dec 17, 2008 9:18 am    Post subject: Reply with quote

Nah, it's not that easy. The Infector isn't able to turn organic infantry into visceroids until its final veterancy stage, also the visceroids are not on your side. #Tongue
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Dec 17, 2008 9:23 am    Post subject: Reply with quote

Can even tiberium protected infantry change in viscoroids?
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 17, 2008 9:26 am    Post subject: Reply with quote

0warfighter0 wrote:
Can even tiberium protected infantry change in viscoroids?


Projectile pierces body armor and infects the victim. Later gets ill and dies.
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0warfighter0
Commander


Joined: 07 Dec 2007
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PostPosted: Wed Dec 17, 2008 9:48 am    Post subject: Reply with quote

With later you mean 0.9 sec.? #Tongue
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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Dec 17, 2008 3:47 pm    Post subject: Reply with quote

where i have seen this before...?
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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Dec 17, 2008 4:00 pm    Post subject: Reply with quote

It's a recoloured Umagon, if that's what you're thinking...

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Dec 17, 2008 4:40 pm    Post subject: Reply with quote

erm thats not what i meant #Tongue
[url]
http://www.ppmsite.com/forum/viewtopic.php?t=13714[/url]

look for the toxin warrior
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Aro
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Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Dec 17, 2008 4:46 pm    Post subject: Reply with quote

Phobonaut wrote:
It's a recoloured Umagon, if that's what you're thinking...


LOL, no it's not. #Tongue

Quote:
erm thats not what i meant #Tongue
[url]
http://www.ppmsite.com/forum/viewtopic.php?t=13714[/url]

look for the toxin warrior


Coincidence, I assure you buddy. Razz I've never even played TS Squared.
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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Wed Dec 17, 2008 9:48 pm    Post subject: Reply with quote

Judging by the way it walks it's based of a mutant soldier
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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Dec 17, 2008 10:10 pm    Post subject: Reply with quote

What we're certain of is that it's made from an existent unit.
Else he would have said proud that it was made from scratch. #Tongue
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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Dec 17, 2008 11:45 pm    Post subject: Reply with quote

YR² = mooman
TS² = me
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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Dec 18, 2008 9:45 pm    Post subject: Reply with quote

Ah... I'm gonna take a look at your mod. Its got a section here, right?.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
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PostPosted: Thu Dec 18, 2008 9:52 pm    Post subject: Reply with quote

Don't go off topic...
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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Dec 18, 2008 11:24 pm    Post subject: Reply with quote

don't hurry it's offline , hyper deleted it from the space and i didn't have a backup of that released version #Tongue

sorry for going offtopic.
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Wed Apr 08, 2009 12:29 pm    Post subject: Re: Infector Reply with quote

Aro wrote:
Aro : Please do not quote images.

Infector (Cost : 1500) : The Nod Infector is a well armed commando. The Infector was trained to fight in a Tiberium-infested warfare and was also trained on how to handle Tiberium creatures up-close and personal. The Infector commando is armed with a rifle that has special infection shells capable of mutating any organic soldier into a Tiberium mutation within a matter of seconds.

The Infector is like a sniper, right? Well maybe the infector should be able to be deployed and kneel down like real snipers so they have better LOS and can avoid being seen. There would be an animation of the Infector looking through the scope and kneeling down. (Just an idea feel free to ignore it)
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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Wed Apr 08, 2009 12:31 pm    Post subject: Reply with quote

Could be an idea, deploy and have extended range.
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 08, 2009 2:10 pm    Post subject: Reply with quote

but nothing more than an idea, since the TS engine doesn't supports deployable infantry. Wink

@St0rm: The Infector is more than an ordinary sniper. Its special gun mutates easyly enemy infantry into a visceroid, thus you can use it to overrun the enemy base with visceroids. But of course can these visceroids become a threat to you too, so you have to use the Infector wise.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Helsinki, Finland

PostPosted: Wed Apr 08, 2009 2:13 pm    Post subject: Reply with quote

Don't you think it's a bit too expensive, if it cannot harm buildings or vehicles in any way? 1000 credits would be more appropriate (TD commando had the same value, but he had C4 instead of a web cannon). Is he TiberiumProof?

Also, my guess is that it's a recoloured MWNM (I do recognize the infantry pretty easily, I've done so many recolours myself Razz )
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Oct 12, 2009 10:42 am    Post subject: Reply with quote

Updated.

It's nice to add a bit of depth. Smile
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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Mon Oct 12, 2009 2:59 pm    Post subject: Reply with quote

Depth is good, I like the fiction. As a matter of fact I'm the kind of guy who'd go read unit descriptions and enjoy the fiction just as much as actually playing the game. Laughing

However, my point still stands. How are you going to balance the mutation effect with normal gameplay mechanics? If it only mutates infantry when veteran it's not really useful at all, but if it can mutate infantry at random it's going to be one hell of a problem in-game.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Oct 12, 2009 3:06 pm    Post subject: Reply with quote

We're working on it. At first the idea of the Infector only able to mutate enemy infantry as an Elite unit was the best but it didn't work as well as planned. It needs a bit more testing before we finalize anything.
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Ickus
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PostPosted: Mon Oct 12, 2009 6:25 pm    Post subject: Reply with quote

yea depth is good for the soul.
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 12, 2009 6:40 pm    Post subject: Reply with quote

Titan wrote:
How are you going to balance the mutation effect with normal gameplay mechanics? If it only mutates infantry when veteran it's not really useful at all, but if it can mutate infantry at random it's going to be one hell of a problem in-game.

I'm currently working on a new staff version and i'll look at this one too.
I have already an idea how i could make a random mutation, with an even bigger chance in veteran and elite status.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Oct 14, 2009 12:53 pm    Post subject: Reply with quote

Nod should really do that to all units. Brainwash them, wipe out personalities, making them mindless zombies #Tongue

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Oct 14, 2009 2:41 pm    Post subject: Reply with quote

Wouldn't that be to hard to do with that much soldiers?
I think using propaganda would be easier.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Thu Oct 15, 2009 9:58 am    Post subject: Reply with quote

Just joking.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Oct 15, 2009 2:22 pm    Post subject: Reply with quote

Yeah, but I let myself go up in it... #Tongue
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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Sun Oct 18, 2009 8:19 pm    Post subject: Reply with quote

Well, proganda and brainwashing are practically the same thing except propagandas tend to be more subtle.

0warfighter0 wrote:
My favorite infantry unit ATM Smile


Mine too. Smile
An original unit, and has a nice story too. Wink


Does he have any hidden/visible flaws?

Well, you know, if he can turn also allied infantry into visceroids... ^^
That'd make spamming own cheap infantry units, then sending them to enemy's base, much more entertaining... haha!
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Nov 01, 2009 11:46 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Titan wrote:
How are you going to balance the mutation effect with normal gameplay mechanics? If it only mutates infantry when veteran it's not really useful at all, but if it can mutate infantry at random it's going to be one hell of a problem in-game.

I'm currently working on a new staff version and i'll look at this one too.
I have already an idea how i could make a random mutation, with an even bigger chance in veteran and elite status.

In the new version for the staff i got it working to give the Infector a random mutation chance.
The chance to mutate an enemy unit is about 35% when in normal state and 99.9% when elite.
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Draconator
Civilian


Joined: 28 Apr 2010

PostPosted: Wed Apr 28, 2010 2:51 pm    Post subject: Reply with quote

Wait wait wait...
What about damaging vehicles and buildings?
It's a commando unit right? The GDI railgun commando can damage vehicles pretty good and the C4 for the buildings. So, it lacks balance...

How about Vinifera rounds and charges?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Apr 28, 2010 2:58 pm    Post subject: Reply with quote

Nod have the Cyborg Commando as well as the Infector.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Dec 14, 2011 1:09 am    Post subject: Reply with quote

Image Updated.
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Maat Himself
Vehicle Drone


Joined: 26 Feb 2013
Location: East Cost USA/Deutschland

PostPosted: Tue Mar 05, 2013 8:09 am    Post subject: Reply with quote

Ok I am about 2 years late posting this, but the Infector looks NOTHING like Umagoen.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Mar 05, 2013 8:10 am    Post subject: Reply with quote

Artwork has since been replaced.  Originally it was an Umagon edit.
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