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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Jan 26, 2010 3:48 am    Post subject: Reply with quote

I really do love your work.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Tue Jan 26, 2010 9:16 am    Post subject: Reply with quote

Good work,but it would be more impressive in-game,wouldn't it? Wink

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ZoidZilla
Stealth Laser Trooper


Joined: 16 Apr 2008

PostPosted: Tue Jan 26, 2010 1:51 pm    Post subject: Reply with quote



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jan 26, 2010 3:39 pm    Post subject: Reply with quote

Its so sad those are not 3d, just voxels.

Dude I think you should move to cnc3 or generals. You are westing your time making those voxels.
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 26, 2010 3:51 pm    Post subject: Reply with quote

vefbl4 wrote:
Its so sad those are not 3d, just voxels.

Dude I think you should move to cnc3 or generals. You are westing your time making those voxels.

those two game suck fuckin dick. thats why people arent switching engine.

2d->3d
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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Tue Jan 26, 2010 6:46 pm    Post subject: Reply with quote

Well, I actually switched from generals to tiberian sun. My first mod project was to create my very own faction for generals, which would have been some kind of international high-tech mercenaries who fight for everyone with enough money. Many of my first concepts like the barracks and the Nebelparder where usually designed for generals. The Nebelparder was supposed to jump down cliffs, like the motorcycle in ZH. Even the small buggy (the first one) I've given to you Vefbl4 was modeled for generals. It is hard to make good looking models on the generals (Sage?) engine, even EA seams to have problems with it.^^ You only have a small polycount and you have to 'skin' most of the details and honestly I'm not a good 2D artist either. I never liked those old 3D engines anyway, everything looks like made out of paper.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Tue Jan 26, 2010 7:44 pm    Post subject: Reply with quote

Also,if it was for Generals,we would've had to wait a hell lot more.

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FekLeyrTarg
Cyborg Engineer


Joined: 24 Aug 2008

PostPosted: Tue Jan 26, 2010 10:04 pm    Post subject: Reply with quote

vefbl4 wrote:
Its so sad those are not 3d, just voxels.

Dude I think you should move to cnc3 or generals. You are westing your time making those voxels.

Nah, I would rather stick with TS. I heard it's easier to modify than Generals, TW and RA3.

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Jeffman12
Vehicle Thief


Joined: 19 Jan 2004

PostPosted: Thu Feb 11, 2010 7:29 am    Post subject: Reply with quote

Voxels and Models really are quite different, not saying one's easier than the other, but models are to voxels as legos are to paint and brush. You can make spectacular things with both, but they appeal to a different set of skills, still dealing with the artistic side of the brain though. That's some finely detailed work you've got there, keep it up.

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ZoidZilla
Stealth Laser Trooper


Joined: 16 Apr 2008

PostPosted: Thu Feb 11, 2010 3:45 pm    Post subject: Reply with quote

Jeffman12 wrote:
That's some finely detailed work you've got there, keep it up.


Thank you.

Working with an 3D engine is really a complete different thing, there are a lot of restrictions like polycount, texture-resolutions and specified bone-systems.

A lot of people do not seem to like Voxels (or just my voxels?) and I also thought about to use SHPs for all units (besides aircraft). The problem with SHP units is, they do not react to the ground, they don't tilt on slopes and they will not rock if they get hit by a strong weapon. So I personally prefer voxel units.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Feb 11, 2010 3:58 pm    Post subject: Reply with quote

I think what VEF is getting at is that your models are of such high quality and it's a shame that converting them to voxel kills off a lot of that quality. Not to say your voxels look bad, they're excellent, it's just that as models they have a lot more detail potential. I personally want to see you stick to TS and not move on to a different engine. You've got a great start so far and I'm in full support of you finishing this project.
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Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools


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[CRIMSONUM]
IsAWuj=true

[ARO]
QuitStealingMyIdea=YouBastards

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ZoidZilla
Stealth Laser Trooper


Joined: 16 Apr 2008

PostPosted: Fri Feb 12, 2010 2:06 am    Post subject: Reply with quote

I think, if I use my time to create a model just to convert it into a voxel why not creating one with some attention to the details? If they show up after the conversion, fine and if not, nothing is lost. I am sometimes surprised how much details are still visible after the conversion. The other thing is, some of the TF units are not designed by myself and I want to show some respect for the Artists who gave me their permissions. I try to stick very close to a concept and to reproduce at least the Basic details.
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Feb 17, 2010 7:18 pm    Post subject: Reply with quote

Some WIP tracks.


tftrack03.mp3
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 Filesize:  2.71 MB
 Viewed:  3072 Time(s)





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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Sat Feb 20, 2010 2:36 pm    Post subject: Death from below. Reply with quote

New unit.

Scissor Blade

The Scissor Blade is an anti infantry unit developed and produced by the Brotherhood of Nod. The unit has a worm like body and is armed with two circular saw blades and two extreme sharp side blades. The side blades are made of specially hardened tiberium crystals. They are razor sharp and even able to cut through metal. Scissor Blades usually move submerged into the ground, just a few inches beneath the surface. They are not very smart but capable of learning. The Scissor Blade where developed after the cataclysm and used to protect the entrances of secret Nod underground bases. In the beginning enemy forces often mistook the Scissor Blades as strange new tiberium life-form. Absolute deadly on soft ground, the unit is incapable of digging trough concrete. So Infantry is save on streets and pavements, but they should never come to close to the edge or they may lose a leg or two.



Type: Autonomous anti infantry unit.
Cost: 350
Weapon: Blades
Strengths: Fast, good vs infantry and light vehicles, underground unit.
Weaknesses: Weak armor, unable to move through concrete, useless vs heavy vehicles and buildings.
KI Level: 2/10

In-game:

I would like to add a video or something, but my computer is still very unstable. Starting a video capturing software will only crash it again.



There are four Scissor Blades in this screenshot. Can you spot 'em all?



Render:


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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Sat Feb 20, 2010 4:30 pm    Post subject: Reply with quote

Oh my ztype . . that is amazing . .

heh ive only found 3 of them in that image.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Feb 20, 2010 5:47 pm    Post subject: Reply with quote

Wow, that's scary, very scary. I love how you come up with these original ideas.

I think I spotted them all four, not sure about the last one though.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Feb 20, 2010 6:38 pm    Post subject: Reply with quote

one of my favorite movies ^_^ #Tongue
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Feb 21, 2010 12:31 am    Post subject: Reply with quote

Finished.


tftrack03.mp3
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 Viewed:  2961 Time(s)





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