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 Forum index » Featured Projects » Twisted Insurrection » Announcements
July 2011 Update
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Jul 27, 2011 12:57 am    Post subject:   July 2011 Update
Subject description: A long, long overdue update...
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Firstly, I once again apologize for the lack of posts in the public section, but here at Twisted Insurrection, we have all been very busy people. As much as we'd like to work on Twisted Insurrection and release updates every other day, it's physically impossible for us to do so, but like a good blend of Whiskey, Twisted Insurrection gets better with age, so patience is greatly appreciated.

With recent bursts of activity behind the scenes from various members of staff including myself (Aro), Lin Kuei Ominae and ErastusMercy, I am proud to show you some of our latest pieces of work from all new material to re-worked older material.

Lin Kuei Ominae is back to work on the Nod structures, and the wait was well worth-while for our new Nod Technology Center and Nod Helipads, both of which live up to the quality of the rest of the Nod structures currently in Twisted Insurrection, be sure to check them out!

Technology Center



Helipad




ErastusMercy has been busy in the Nod Voxel department, re-working several of his older pieces and beginning work on some new promising voxels to replace the ugly placeholders. These re-works include an updated version of the Stinger Mobile SAM, Scorpion Light Tank and Inferno Flame Tank.

Scorpion



Inferno



Stinger




In the mapping department, several of us have been busy working on new maps (several of which have previously been posted for public preview). There is plenty of work being done on the campaign, which we are keeping hidden for now until more work is done and many new multiplayer maps are both in the works and complete. A preview of some of those maps can be found in our Maps forum.

Cruentus Canyon (2)


(Click the image to view map in actual size)

Badlands Duel (2)


(Click the image to view map in actual size)

Tiers of Sorrow II (2)


(Click the image to view map in actual size)

Upcoming Map...


(Click the images to view them in actual size)


Swirekster is also working hard, pumping out promotional sketches. His most recent work on the Infector promotional sketch is worth its weight in gold.


(Click the image to view in actual size)


For those of you whom are aware of the mod Tiberian Fall, I'm sorry to announce that it has ceased production, but not all is lost as it's leader ZoidZilla has kindly donated several of the assets to be used in Twisted Insurrection, he has also been added to the Twisted Insurrection staff in return. There are multiple discussions occurring in the Staff Forum over how these additions can be added and boosting the gameplay experience without causing any form of balance issues. More information on this will become available at a later date. Here is a preview of a couple of upcoming additions.

Tremor (Mutation)



???




That is all I can reveal to the public for now. Unfortunately my own and a fair number of the TI team have our free time being devoured by multiple other tasks to handle, but I'm glad to say that Twisted Insurrection is going stronger than ever and the change-log for the upcoming Public Beta 3 will be an impressive list. Keep your eyes peeled!



Twisted Insurrection will never die!



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Aro - Leader of Twisted Insurrection

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools


Twisted Insurrection: OST Volume 3

[CRIMSONUM]
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jul 27, 2011 1:03 am    Post subject: Reply with quote

Oh my lord!

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: U.S. of A.

PostPosted: Wed Jul 27, 2011 4:16 am    Post subject: Reply with quote

Holy shit. Dat Tech Center <3
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jul 27, 2011 6:35 am    Post subject: Reply with quote

Looks absolutely amazing!
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 27, 2011 8:04 am    Post subject: Reply with quote

Aro wrote:
Lin Kuei Ominae is back to work on the Nod structures

I wasn't away. It's just taking quite some time to finish a building #Tongue
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jul 27, 2011 8:30 am    Post subject: Reply with quote

tech center looks like a futuristic disco
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[TiberianFuture]
Energy Commando


Joined: 30 Apr 2009
Location: Equestria Ponies: awesometacular

PostPosted: Wed Jul 27, 2011 9:02 am    Post subject: Reply with quote

Quote:
tech center looks like a futuristic disco

The Noddies has to take a little break from all the fighting once in a while #Tongue



But yeah, we have discussed this a lot in the staff forum...
Aro prolly doesn't want to see it continue here...
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swirekster
Sargeant


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Wed Jul 27, 2011 9:18 am    Post subject: Reply with quote

'Infector promotional sketch is worth its weight in gold.'

459 kb of pure gold it's about 4.5 grams Very Happy?
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Jul 27, 2011 3:31 pm    Post subject: Reply with quote

Guess i can delay my map making until I get my hands on that Tiberium Sand Worm...

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Wed Jul 27, 2011 7:04 pm    Post subject: Reply with quote

Woot!

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Ferrados
Medic


Joined: 29 Aug 2010
Location: The Netherlands

PostPosted: Wed Jul 27, 2011 8:48 pm    Post subject: Reply with quote

Sweet! I can't wait to send some GDI pilots to their graves with the SAM bunker.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Jul 28, 2011 8:06 am    Post subject:   Reply with quote

Surprised
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Speeder
Plasma Trooper


Joined: 03 Sep 2004
Location: Epsilon HQ

PostPosted: Thu Jul 28, 2011 11:17 pm    Post subject: Reply with quote

Damn, that Tech Center is big.
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ChronoSeth
Jumpjet Infantry


Joined: 13 Mar 2010
Location: Canada

PostPosted: Fri Jul 29, 2011 2:26 am    Post subject: Reply with quote

Quote:
Laser-fence-looking-drone-thingy


Er... what. I had no idea something like that was possible. O.O
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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Fri Jul 29, 2011 3:33 am    Post subject: Reply with quote

I cant wait to see the new refinery! I'm sure Lui has something very cool in mind
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Flankerr
Vehicle Thief


Joined: 30 Apr 2011
Location: Zone 51

PostPosted: Sat Jul 30, 2011 8:55 pm    Post subject: Reply with quote

Good work guys! Really can't wait.

And yes, do you have plans re-desing Nod Refiniry? =o

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PePsiCola
Missile Trooper


Joined: 28 Dec 2010
Location: The United States

PostPosted: Sat Jul 30, 2011 9:57 pm    Post subject: Reply with quote

ChronoSeth wrote:
Quote:
Laser-fence-looking-drone-thingy


Er... what. I had no idea something like that was possible. O.O


It looked pretty simple the moment I saw it. I think it's a unit that deploys into a structure that has LaserFencePost=yes and is cloakable. Well I'm not sure how the laser fence section works unless that's the only one in TI.
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YR: Defend & Destroy: http://www.ppmsite.com/forum/viewtopic.php?t=30283

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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 30, 2011 11:05 pm    Post subject: Reply with quote

^^It's not that simple. If you look at it closely, you'll see that the left web spider is deployed, but doesn't cloaks until the right one is deployed. And i think ChronoSeth is referring to that feature. Wink
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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Jul 31, 2011 3:02 am    Post subject: Reply with quote

So you have somehow made it that once two buildings come together to create one?
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Bittah Commander
General


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Jul 31, 2011 3:14 am    Post subject: Reply with quote

They're still 2 separate buildings with laser fence section in between; they just respond to one another (mostly like normal laser posts do).
I do wonder how you got them not to cloak until they'd connect however... At first I guessed they just deployed nearly at the same time and they were always cloaked while deployed, meaning you'd be able to create traps by leaving one of them undeployed while having multiple already deployed ones adjacent to it... But since these don't cloak until it's actually linked to another to create the laser fence, does that mean its only purpose is to just crate an invisible wall? Or maybe you can still use the power on/off ability on them?
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 31, 2011 7:08 am    Post subject: Reply with quote

Death Cultist wrote:
So you have somehow made it that once two buildings come together to create one?

I don't know how Zoidzilla coded it in TF, but when i saw the gif, i tried to create the effect too. And the only way i found to achieve this, is via giving the laserfence section (not the post) a 1 cell radius cloak generator. So once they are connected, the fence cloaks itself and the adjacent cells, which are in this case the posts too.

Maybe Zoidzilla also gave the fence sections FirestormWall=yes, so enemy units see it as passable terrain and get destroyed when they try to cross the fence. Then this would be a real trap, as you can't see what destroyed your unit and units also won't try to move around the fence but straight through it.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Helsinki, Finland

PostPosted: Sun Jul 31, 2011 7:29 am    Post subject: Reply with quote

Doesn't Cloakable work on BuildingTypes too?

You can see how the deployed building is selected for one frame in the gif, and there is no cloak radius indicator around it (although, yes, it's well possible to do without).
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Play Twisted Insurrection in the man time!

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Jul 31, 2011 7:47 am    Post subject: Reply with quote

AFAIK, Cloakable doesn't work on BuildingTypes in YR. Not sure about TS though.
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 31, 2011 7:58 am    Post subject: Reply with quote

Crimsonum wrote:
You can see how the deployed building is selected for one frame in the gif, and there is no cloak radius indicator around it .

Lin Kuei Ominae wrote:
the only way i found to achieve this, is via giving the laserfence section (not the post) a 1 cell radius cloak generator.

The fence section is not selectable and the post doesn't has the cloakgenerator keys, so you'll never see the radius indicator.
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SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop

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