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 Forum index » Modding Central » Media Hut
Apocalypse tank with active tracks
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shin.peter.pan
Disk Thrower


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Fri Mar 02, 2012 1:33 am    Post subject:   Apocalypse tank with active tracks
Subject description: It could be used generally from now on.
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No more to say,just to see. Wink


apoc_000.gif
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 Filesize:  29.23 KB
 Viewed:  1247 Time(s)

apoc_000.gif



apoc_001.gif
 Description:
 Filesize:  22.52 KB
 Viewed:  1247 Time(s)

apoc_001.gif



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Atomic_Noodles
Commander


Joined: 05 Oct 2011
Location: Malaysia

PostPosted: Fri Mar 02, 2012 1:46 am    Post subject: Reply with quote

That must have been a pain to create... Surprised
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Mar 02, 2012 2:08 am    Post subject: Reply with quote

1) Is that actually visible ingame?
2) Does the separation of the sections cause any craptastic bugs ingame?
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Ixith
Energy Commando


Joined: 12 Apr 2006
Location: ohio

PostPosted: Fri Mar 02, 2012 2:19 am    Post subject: Reply with quote

better yet...if it's ingame...then when the tank stops...do the tracks keep on spinnin' ? if so...then that's just ballin.
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Atomic_Noodles
Commander


Joined: 05 Oct 2011
Location: Malaysia

PostPosted: Fri Mar 02, 2012 2:20 am    Post subject: Reply with quote

I think its kinda pointless on a Treaded Vehicle that covers it up. Must be one of those things you'd do just for the art.
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Fri Mar 02, 2012 2:27 am    Post subject: Reply with quote

put it ingame to see the result!
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shin.peter.pan
Disk Thrower


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Fri Mar 02, 2012 2:30 am    Post subject: Reply with quote

Just like Mommth MK-2 ,it works ingame perfectly;)
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kenosis
Plasma Trooper


Joined: 19 Aug 2009
Location: In MKLab

PostPosted: Fri Mar 02, 2012 3:21 am    Post subject: Reply with quote

哦圣屎啊!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Helsinki, Finland

PostPosted: Fri Mar 02, 2012 8:28 am    Post subject: Reply with quote

Ixith wrote:
better yet...if it's ingame...then when the tank stops...do the tracks keep on spinnin' ? if so...then that's just ballin.


Nah, like he said, it works like the feet of MMKII.

I haven't tried this in ages, once I did years ago, and the wheels I animated went nuts and jumped all over the place.
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DaRTzO
Stealth Laser Trooper


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Mar 02, 2012 8:46 am    Post subject: Reply with quote

Can we get a ingame GIF animation?

I recall getting the idea to do the same thing in the past, but I didn't know how to use HVA editor.

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Mar 02, 2012 7:21 pm    Post subject: Reply with quote

Awesome, but needs ingame gif to see if it performs like it should
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Mar 02, 2012 10:39 pm    Post subject: Reply with quote

do turrets work with animated multisection vxls? I am having trouble with that. =/
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shin.peter.pan
Disk Thrower


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Sun Mar 04, 2012 2:47 am    Post subject: Reply with quote

yep,thought it dosen't cause any display bug.But seems to be not thing happen instead...
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