:: Home :: BugTracker :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

The time now is Sun May 19, 2013 4:12 am
All times are UTC + 0
 Forum index » PPM Zone » PPM News Network
C&C:Reloaded v1.0
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] View previous topic :: View next topic
Author Message
FS-21
Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Sat Jul 07, 2012 11:31 pm    Post subject:   C&C:Reloaded v1.0 Reply with quote


Hi everyone,

I have been working the last few years to complete the new release & this is the result of hard work. July 7 of 2012 is the 7º anniversary of the first public release, in 2005, and to celebrate it I released this new mod version in that special date. Moreover, I have planned what new features will come next, like finish the TS GDI campaign & the Firestorm campaigns (& more maps, more TS graphic improvements, etc. so expect more news in the new future Smile

Because the changelog is too long I'll list the main features:
- Restored Yuri's Revenge, Red Alert 2 and Nod's Tiberian Sun single player campaigns (53 selectable missions in total from these C&C games but with extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty).
- AI of each side has been re-designed from scratch.
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from cncnet.org.
- More TS graphics have been improved since the last public release.
- 11 new detailed multiplayer maps (TS maps).
- Dozens of additions/fixes.

If somebody is interested to read the full changelog, please visit here:
http://forums.revora.net/topic/15746-mod-features-changelog

More details about instructions go to the official download section of the website or ModDB download page.

I hope you can enjoy it!
_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
www.youtube.com/user/cncreloaded
www.moddb.com/mods/cncreloaded
www.facebook.com/cncreloaded
http://plus.google.com/103626721987029023646/

Back to top
View user's profile Send private message Send e-mail Visit poster's website
AlexB
AA Infantry


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Jul 08, 2012 12:08 am    Post subject: Reply with quote

Congrats on the release and happy anniversary!
_________________

Back to top
View user's profile Send private message
Atomic_Noodles
Commander


Joined: 05 Oct 2011
Location: Malaysia

PostPosted: Sun Jul 08, 2012 12:29 am    Post subject: Reply with quote

Congrats on the release, Just wondering though, if you actually resized/fixed all the RA2 Buildings/SHPs (I.E: Changing to Tiberian Sun Shadows, and resized Infantry & Buildings to be smaller by 25%) Otherwise a great release. Good to see The Modding Community is still alive and pumping out good stuff.
_________________
~~~Stay calm & be one with Yuri~~~
You can call me Jem if my Username is too long.

~Peace through Ponies

Back to top
View user's profile Send private message Visit poster's website
Graion Dilach
General


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary ... silly php update broke accented locations -_-

PostPosted: Sun Jul 08, 2012 10:23 am    Post subject: Reply with quote

Wow, congratz.
_________________
Orac wrote:
Any opinions you get from here will be honest, because so far nobody has really cared enough to lie to avoid hurting your feelings.

RP wrote:
I like this guy, that Graion Dilach. He seems to know one or two things about people. Mister Dilach can identify a moron in less than five posts!

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
OmegaBolt
Defense Minister


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 08, 2012 10:45 am    Post subject: Reply with quote

Yes!

Edit: What am I doing with the addons? How should they be named? I understand they have to go in the addons folder under CNCReloaded?

Edit 2: As a request could there be a no CD option? Since I guess I can't do it myself with the launcher removing unneeded files.
_________________

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jul 08, 2012 2:21 pm    Post subject: Reply with quote

This is a kickass mod!
_________________

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
FS-21
Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Mon Jul 09, 2012 12:27 am    Post subject: Reply with quote

Thanks Smile

@Atomic_Noodles:
A significant number of buildings were fixed for this release (they were resized in the previous release but I only fixed some GDI buildings graphics), including some few parts of the TS terrain but a lot of work has to be done to consider it "complete", with the time will be done, & I have to do more mod releases to add other TS/FS missions etc. About infantry, the fixing task will be the last thing I'll do (isn't the same fix few dozens of frames of a unit/building/tilesets that fix 1 soldier of +650 frames... that would be stressful to very little gain Laughing). I will fix these graphics it as hobby as I did these years Smile

@OmegaBolt:
Due to the date limit I decided to not add the download function I wanted for the Mod Manager for the add-ons so it has to be added manually in the addons sub-folder until I create installers for them or/and develop that install option I mentioned in the program.
No-CD option? why should I add that? since I'm not using the mod as standalone game I didn't plan such case. But it can be added that -CD Ares argument editing all the *.bat files located at the Mod Manager folder -> "ares" subfolder & MM will use them. Unfortunately there is a case where this doesn't work: when CnCNet support is disabled -> MM runs "Syringe.exe gamemd.exe + selected Arguments" (is the typical wtf code you could write when you are very sleeply Laughing) so if you don't disable CnCNet you should be able to use the no-CD tag. I think that I should add more "liberty" in the next MM release doing the same *.bat cases for when CnCNet is disabled in the options.
_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
www.youtube.com/user/cncreloaded
www.moddb.com/mods/cncreloaded
www.facebook.com/cncreloaded
http://plus.google.com/103626721987029023646/

Back to top
View user's profile Send private message Send e-mail Visit poster's website
OmegaBolt
Defense Minister


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 09, 2012 10:38 am    Post subject: Reply with quote

Well I meant the CnCR Launcher should allow "no-CD" files to stay in the YR folder. In order for the Ares CD function to work certain mixes need to be copied into the game folder such as multimd.mix and mapsmd03.mix however these obviously will get removed when running Reloaded.

Also just a note: why in 2012 do I still have to suffer seeing crappy assets ie your YR faction additions, mainly the new Soviet and Yuri structures (airpads and Yuri Service Depot). There are better replacements, even if they have been used a fair few times already.
_________________

Back to top
View user's profile Send private message Send e-mail MSN Messenger
FS-21
Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Mon Jul 09, 2012 11:35 am    Post subject: Reply with quote

I forgot that files that doesn't come in the initial installation are backuped until the mod is disabled. Ok I think that I should include the .mix files that exist in the CD in the whitelist.

Yes, I know that & those graphics are going to be replaced in the next release (Soviet/Yuri airpad & Yuri S. Depot). I was too focused on TS graphics Laughing

EDIT: I checked MM code & it already parse mapsmd03.mix, movmd03.mix, thememd.mix & multimd.mix as valid mix files that should be kept in the game folder...
_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
www.youtube.com/user/cncreloaded
www.moddb.com/mods/cncreloaded
www.facebook.com/cncreloaded
http://plus.google.com/103626721987029023646/

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Atomic_Noodles
Commander


Joined: 05 Oct 2011
Location: Malaysia

PostPosted: Tue Jul 10, 2012 12:18 pm    Post subject: Reply with quote

Remember to replace any Blizzard Asset you used, Graphical,Audio,etc.

Blizzard doesn't care a ztype as long as you used their graphics you will burn in hell.
_________________
~~~Stay calm & be one with Yuri~~~
You can call me Jem if my Username is too long.

~Peace through Ponies

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] View previous topic :: View next topic
 Forum index » PPM Zone » PPM News Network
Jump to:  
Quick Reply
Username:


 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

CNC Top 101
[ Time: 0.0821s ][ Queries: 13 (0.0204s) ][ Debug on ]