The Mammoth Artillery.GDI's answer to Nod's artillery unit.I think it would be a nice addition for GDI in TI. _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
GDI's MLRS Walker is it's artillery which can also be accompanied by Siege Infantry which have almost as long a range as Moles. We have seen that concept before, but it's not something we feel would fit in our unit lists. QUICK_EDIT
You're thinking fast for this mod,that's why I like it.And now that you mentioned the MLRS Walker,I have a question for it. Will the MLRS Walker have a facelift in the near future? _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
The MLRS Walker has been long overdue for a role/image polishing, the current one reminds me too much of a frog. Kazuar will possibly get a facelift of some kind too. QUICK_EDIT
I think the main problem with the MRLS walker as it is currently is less the design and more its animation. Its walk cycle leaves its body completely motionless, which looks unnatural and actually kind of unsettling. If the animation were modified to have the body bob up and down as it walked it would look a hundred times better. QUICK_EDIT
The MLRS Walker has been long overdue for a role/image polishing, the current one reminds me too much of a frog. Kazuar will possibly get a facelift of some kind too.
Awww...I'd say add more detail to the actual unit SHP but the cameo looks perfect (for the Kazuar). Next thing to re-do would be (aside from the MLRS Walker) the Hover APC. It looks too small compared to the other voxels and its quality isn't that great, either.
And what about the Scatterpack? Is that one getting a facelift, too? QUICK_EDIT
It was already changed, so I doubt, that it will be changed in the near future yet again _________________
So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway. QUICK_EDIT
IMHO Kazuar doesn't fit currently with the rest of the GDI and have room for 2 extra seat. Atleast someone should check it's description . Also I'd like to see some wheeled units, since there isn't many of them. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 25, 2013 1:39 pm Post subject:
I don't really understand why GDI has walkers in TI tbh. Walkers are complex and expensive to research, and I don't feel they could fit into GDI's budget. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
^^that
Voxel are imo boring since they are almost never animated. Basically different shaped boxes on wheels or tracks. _________________ SHP Artist of Twisted Insurrection: Nod buildings
you completely missed the point.
I didn't meant the technical aspects but the graphical/design ones that come with using VXL or SHPs.
We are talking here about the MLRS walker after all and why it's a walker and not another tank.
SHP: They provide standing, walking, firing frames. Based on a rendered 3d-model they offer very good looking animated, textured and lighted units with a vast variety of designs. Walker, snake like or even pogo-jumping movements are perfectly fine possible which are almost never seen on vxl.
VXL: The only thing they can use is a very limited hva animation which is hard to make look good because of clipping errors, bad shadows, pixelated art, and often simply bad animations.
Thus almost all vxl end up as stiff units like tanks or cars, both basically shaped like a big box on wheels or tracks. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Dec 26, 2013 12:43 am Post subject:
LKO, save us of your nonsense. Your VXL critique is as artist-dependant as your SHP praise. And I respect you, but your blind VXL hatred is boringly and arrogantly stupid.
I asked for a design reason.
Oh, and point me towards a tilted SHP. Thank you. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
This is no VXL hatred. If you look on all units ever done, SHPs are mostly walker and VXL are mostly tanks and cars (looking only at the good ones. there are surely also some SHP tanks and walker VXL, but in most cases these end up bad).
It's a simple unbiased fact.
And the reason is simply the pros and cons of each technique.
And now a personal opinion: i find tanks and cars boring because they are stiff and non-animated and sooner or later end up all looking quite the same since they are based on the same basic components: tracks/wheels and a more or less box shaped chassis with or without a turret.
Thus i prefer some SHP units, because when these are done, you can always expect some nice animations and unusual/futuristic/strange/unique design. _________________ SHP Artist of Twisted Insurrection: Nod buildings
i find tanks and cars boring because they are stiff and non-animated and sooner or later end up all looking quite the same since they are based on the same basic components: tracks/wheels and a more or less box shaped chassis with or without a turret.
But you can also make voxel animations. Just take a look at shin.peter.pan's voxels, they're like animated to the best.
Lin Kuei Ominae wrote:
Thus i prefer some SHP units, because when these are done, you can always expect some nice animations and unusual/futuristic/strange/unique design.
No wonder you were that good in designing 3D units. I salute you for that and you deserve a 5 star. I bet, Siege Infantries will also have a remake along with the MLRS walker QUICK_EDIT
for me the problem isn't voxel or shp it self but it's the way how engine limit their work, even i'm shp fan same to LKO but it didn't mean i don't like good and neat work of voxel that show in community too bad both voxel and shp can be better than this if WW not to lazy to work on it. :p
to be perfect
[both need]
- more animation support. [voxel can have multi separate animation like stand animation,walk,shoot with different hva etc [yes 1 voxel with multiple hva per activity]. while shp need animate turret.
[vxl need]
- correct shadow on animate voxel
- better texture filler [specialize on TS, it's quite sad to see people work really hard to crate their voxel that look so amazing on vxlse viewport but look muzzy in real game.
[shp need]
- 32+ face rotation
- aircraft unit support [only real problem i have with shp...]
but ok it's only modder dream IMO..
however in this topic i only just say the mech is cool not shp is cool if they're good i can accept both vxl and shp anyway. :p
back to topic, i think GDI main artillery is quite different from other mod since it's Mortar Infantry not vehicle... QUICK_EDIT
yeah but the mlrs is so bad to be honest...they just dont have enough range and all they do is spray and pray...mostly hitting your own units...and alot of them at that...i think they need a more focused artillery weapon or the spray goes down and damge goes up because they feel useless...not to mentio the moles pick them off before they even do much bec ause they have power and much better precision QUICK_EDIT
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