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Map Remakes
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 29, 2012 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump. Still wondering if there are any other maps you would like to see remade for TI? I'm planning on doing a TI version of A Path Beyond very soon so no need to request that.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 29, 2012 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Defcon 6, but I had already began working on it a long time ago. A really fun map that offers for many kinds of game styles, tactics and situations.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 29, 2012 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then finish it. Razz

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 29, 2012 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will, in time. Wink

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Thu Jul 05, 2012 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

You should remake Powder Keg (YR) which has an urban setting where you could make heavy use of Globotech and cities.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Thu Jul 05, 2012 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Siege city was one of my RA2 favorites. I have seen the 2 year old post with Bay of Pigs preview, that map is a legend.

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DMAN
Light Infantry


Joined: 06 Jul 2012
Location: US

PostPosted: Thu Jul 12, 2012 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Could a remake of Night of the Mutants be done?It'd be neat to see a TI city of mutants in it and if IIRC the mutants had a nice base with search lights and and a gate with walls surrounding a civilian outpost.

They had domestic fiends with them too.Also this would be a perfect map to sprinkle some mutant buildings to be captured. Smile

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Jul 12, 2012 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

There are no mutants in TI...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jul 12, 2012 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Say's who?

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Jul 12, 2012 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Say's who?

Says all the maps with no mutants? I recall Erastus telling me you didn't like Mutants and didn't want them in, so I just assumed that it was the case. #Tongue

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Thu Jul 12, 2012 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't remember that, however I do remember saying that Aro wanted nothing Scrin related in TI.

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Aro wrote:
You sir. Are awesome.

Last edited by ErastusMercy on Thu Jul 12, 2012 11:37 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 12, 2012 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I would like to see a remake of Tiber. Smile

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Jul 12, 2012 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

ErastusMercy wrote:
I don't remember that, however I do remember saying that Aro wanted nothing Scrin related in TI.

Oh, nevermind, it was Scrin. My memory's not that great, it seems.

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DMAN
Light Infantry


Joined: 06 Jul 2012
Location: US

PostPosted: Fri Jul 13, 2012 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Btw I'm not a fan of the scrin(but I don't purely hate them) either because I like the idea that tiberium is the alien invader since it's existence is to leech off of planets until their totally consumed and hollowed out which causes them to crumble into meteorites and asteroids(which explains meteorites and asteroids made of tiberium that also explains how they're spread to other planets).

Tiber looks like an interesting map for TI Smile .

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 13, 2012 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It would be interesting if TI and DTA had map affiliation and will do good for both of the projects. Maybe I should talk to Bittah.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 13, 2012 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
It would be interesting if TI and DTA had map affiliation and will do good for both of the projects. Maybe I should talk to Bittah.

What would this "map affiliation" practically mean? DTA maps are obviously of no direct use for TI and TI maps have no direct use for DTA.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 13, 2012 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was just a silly idea I threw out there. #Tongue Speeder and I discussed something similar a while ago but never got around to doing anything about it. Laziness I suppose.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Jul 13, 2012 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oi oi, when we get to the skirmish map part in MO development we'll definitely talk about this. #Tongue

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mentalomega.com

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 13, 2012 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well then! Twisted Omega begins. #Tongue

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Jul 13, 2012 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mental Insurrection! #Tongue

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mentalomega.com

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jul 14, 2012 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't you already had your own RA2 project Aro? #Tongue

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OpFor_One
Medic


Joined: 13 Sep 2012
Location: I have no f'ing idea

PostPosted: Tue Sep 25, 2012 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

DUELING ISLANDS!!!!!!!!!!! That would be ztyping epic!

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DeathlyRose
Cyborg Soldier


Joined: 24 Oct 2008

PostPosted: Sat Aug 31, 2013 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread


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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Aug 31, 2013 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

DeathlyRose wrote:
Frozen Fate as it seems too good a map to not have a remake here.
http://www.ppmsite.com/forum/viewtopic.php?t=13156
I think you'll agree with me:D


Love the enthusiasm for remakes of my maps for mods. #Tongue

Though, IIRC, Aro had told me that they really want some of my maps remade/TI-ified but that they didn't feel right doing such, or had too many other things to do first, or something like that and he wanted me to maybe TI-ify some of them myself. And I would...but motivation is weak in this one. (this one being me).

However, if anyone wishes to take on such a task themselves they are welcome to do so. Just as if any mod wishes to use my maps or edits of them, they are welcome to do so. Providing, of course, that proper credits are given. (not like I'm going to waste time hunting down mods that use my maps without credit though seeing as it's not exactly high on my priorities list)

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In Soviet Russia, grass grows on tiberium!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 31, 2013 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

TI doesn't has a snow theater. It might get it in future, but right now the map could be only done as a temperate map remake.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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DeathlyRose
Cyborg Soldier


Joined: 24 Oct 2008

PostPosted: Sat Aug 31, 2013 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Then about FS Hidden valley that's another good one along with FS tiberium forest.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 31, 2013 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Hidden Valley is a joke, and Tiberium Forest has no imagination.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 31, 2013 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Hidden Valley is a joke, and Tiberium Forest has no imagination.

Why is Hidden Valley a joke?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 31, 2013 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's three corners and a flat middle ground surrounded by a narrow "river" (which floats nowhere?). It could be a good layout, but so far...nothing interesting in that map.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 31, 2013 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
It's three corners and a flat middle ground surrounded by a narrow "river" (which floats nowhere?). It could be a good layout, but so far...nothing interesting in that map.

Ah well, I happen to like the map. Opinions differ.
Still, TI could use some more TS/FS map remakes imho.

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DeathlyRose
Cyborg Soldier


Joined: 24 Oct 2008

PostPosted: Sat Aug 31, 2013 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why i'm asking for a remake so you guys can make it " interesting" and with "imagination" why do you think i'm asking?

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Zjorz
Vehicle Driver


Joined: 22 May 2014

PostPosted: Sun May 25, 2014 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Since this is linked to the events of the first c&c it would be great to see some classic maps remade. Green acres and tiberiun garden where the most popular c&c 95 maps. I attached map previews.

Edit: just saw tiberium garden was on your to do list. Looking forward to seeing the remake



C&C95_Green_Acres.jpg
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C&C95_Green_Acres.jpg



C&C95_Tiberium_Garden.jpg
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C&C95_Tiberium_Garden.jpg



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 25, 2014 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Tiberium Garden Redux was probably the most popular official TS-map as well #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 25, 2014 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Time for Twisted Garden? #Tongue

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