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Nod Mission 12
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Sun Sep 07, 2014 1:52 pm    Post subject:  Nod Mission 12
Subject description: Now this was really fun
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So I usually scout around before I attack, so I loaded a bunch of cyborgs in a termite, and started scouting the cliffs to the north-west. This was right after the start of the mission, so I hadn't even attacked the outposts.

Found a weird tachyon cyborg that wasn't mine to command standing around doing nothing, and also a tiberium field. So I loaded my cyborgs into the termite and started exploring the field. Blew up two silos(at the back of the big GDI base), and then I lost battlefield control and the Cyborg Commando went berserk.

I didn't have time to capture the EMP cannon because well, I hadn't even attacked GDI.
So I just sent in ALL my cyborgs against the Cyborg Commando... and it worked.
Mission accomplished. Probably the fastest mission time in TI so far. Razz

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TheLostSabre
Medic


Joined: 17 Jul 2012
Location: By the Great Lakes

PostPosted: Sun Sep 07, 2014 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that mission can go unusually fast if you flanked the GDI main base at the top right corner of the map. You can even damage the Cyborg Commando to near death before he becomes berserk with no mission failure penalty for disturbing the scientists' project Very Happy (though I imagine this can change very quick).

Although I did run into a bug where I made the Commando lose his leg before the berserk trigger. After it activates, there's seemingly no way to complete the mission. Whether I destroy him straight away or disable him with the EMP Cannon and destroy him afterwards, it doesn't lead to a mission complete. Though this was a while ago and I no longer have the save for this.

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