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Replace MCV
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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Mon Nov 10, 2014 6:41 pm    Post subject:  Replace MCV
Subject description: refuse to build new MCV's
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Why AI's refuse to build new MCV's when their CYard destroyed....? Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Nov 10, 2014 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cause the AI is very stupid and keeps focussing on building attack teams instead on rebuilding their ConYard. We've yet to figure out how to 'force' the AI to prioritize creating an MCV when its ConYard is gone. However, this can also go wrong the entire other way where you end up with an AI having multiple ConYards. The term 'Hydra' then comes to mind (if you get what I mean) #Tongue

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Nov 10, 2014 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

In RA2 it's easy to script, just set the trigger fire when there is less then 1 conyard & set a high priority. Is that not possible in TS?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Nov 10, 2014 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
In RA2 it's easy to script, just set the trigger fire when there is less then 1 conyard & set a high priority. Is that not possible in TS?

Well even in RA2 it's up to random chance if the AI decides it needs to rebuild it's MCV. Afaik TS can use the same way as RA2 does (trigger if less then 1 ConYard) but it seems to prioritize other teams first. That, and in TS the AI always runs out of money.
It's been a while since I did some proper research into TS/RA2 AI. Been working more on Generals lately.

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