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IDEAS FOR UPGRADES
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Thu Dec 25, 2014 10:14 pm    Post subject:  IDEAS FOR UPGRADES Reply with quote  Mark this post and the followings unread

The Tiberium Monitoring Station once captured can be used to give access to a harvester that's more expensive but can carry double the load and has a small cannon.

The Globotech Warehouse could also be used, once captured to also allow to build the the Globotech Walls.

The Armory should allow to build all the Globotech stationary weapons.

What do you guys think.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 26, 2014 10:48 am    Post subject: Re: IDEAS FOR UPGRADES Reply with quote  Mark this post and the followings unread

adamstrange wrote:
The Tiberium Monitoring Station once captured can be used to give access to a harvester that's more expensive but can carry double the load and has a small cannon.


Harvesters with weapons will conflict with their harvesting logic. Also, the Tiberium Monitoring Station is simply a map prop, not meant to be capturable.

adamstrange wrote:
The Globotech Warehouse could also be used, once captured to also allow to build the the Globotech Walls.


I thought it allows construction of GT vehicles? The Armory might be better for granting GloboTech walls. But even then, do you really need to build the security walls when you have regular GDI/Nod concrete walls? Unless you mean the City Protection walls, but those might be too big to let the player build them.

adamstrange wrote:
The Armory should allow to build all the Globotech stationary weapons.


Maybe, but they currently have no build-up animations.

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