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Voxel Competition
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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Mar 01, 2007 4:43 pm    Post subject:  Voxel Competition
Subject description: The First Occasional raminator's CnC Banana People Pie VXL Competition
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The First Occasional raminator's CnC Banana People Pie VXL Competition

Rules:

1 - One unit per entrant (seperate turrets, wo versions, etc. perfectly acceptable)
2 - Entry is to include the voxel and HVA. If applicable, turret and barrel voxels and HVA's, and offset must also be included.
3 - Entry must be "new," any entry seen by the public or clearly based upon a public asset (being either a voxel, or VV'er/screen-shot therof) will be rejected.
4 - All entries to be made publically availible, cameos and readme's to be included if provided.
5 - Entries must be submitted to Blaat85 and/or Xeno by the First of April (00:00GMT)
6 - Once submitted entries cannot be changed, unless the version submitted is clearly at incomplete

Judging:

1 - Will be done by raminator, MadHQ, and Gamemate/Jeeves
2 - Will be out of 100 points, based on the following criteria:
a) Detail - Use and level therof.
b) Coloration - Good usage of colors.
c) Normals - Good use of normals.
d) Competence - The technical side, bounds, well refined shape, HVA, etc.
e) The Pie Factor - when all is said and done, if it actually looks good or not. Creativity, willing to use it, etc.
3 - An additional Pie Factor score will be awarded by public vote, based upon anyminous screenshots during the last week of judging. Any contestant to compromise his or her anyominity shall be inelligable for a Pie Factor score. (I.e; don't say "#3 is mine!," "Vote #6!" etc.)
4 - The entries are to be passed to the judges by the Organisers (Blaat85&Xeno) anyminously, thus scores shall remain unbias.

Notes: These rules are agreed upon and final, as such will not be subjected to change. In extreme cases rules disputes will be settled by majority vote from the Organisers and Judges.

head the my "new site" raminator.funpic.de

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 01, 2007 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally, it arrived!

Just one thing to point out - since Banshee released the new Autonormals tools, normals aren't that much of a problem. So I'm curious will you leave them in?

Besides that, good luck Smile

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Mar 01, 2007 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

we have allready discussed about it and have some nice solution for that #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 01, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not too good at Voxels, but i guess i should enter... I don't see why not. Smile

Rules all suit me fine... So, i'm in, unless somehting stops me.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Mar 01, 2007 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah...would be really nice if you enter...
but as you can see there´s alot of time till submission-date

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Mar 01, 2007 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised oh, thank god, fwew. The first of april. Plenty of time.
Here comes my <omitted> (ecept for those who read this already). Cool
Hey remember my horrible super terror drone? Laughing

Last edited by 4StarGeneral on Fri Mar 02, 2007 7:36 pm; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Mar 01, 2007 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im in too...

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Fri Mar 02, 2007 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Just a reminder that entries are to be anonymous, so don't brag about what you're doing too much infront of the judges, and be sure you submit your entries to Blaat &/or Xeno, NOT the judges.
As a sidenote, my <omitted> will pwn you all!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Mar 02, 2007 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

1st of April sounds good...count me in too!
Also looking forward to see what you'll be able to pull out of your sleeve, ARO.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Mar 02, 2007 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

woopi doo, it's time to make some fresh banana pie with sugar voxels! Very Happy

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Mar 18, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm..I think maybe ill join this. #Tongue

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Mar 21, 2007 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Count me in!

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 27, 2007 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

All right, but before I hand this piece of work in,
URGENT: Is there a way to make multiple turrets move at the same time? Must all the pieces be on the same turret voxel?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Mar 27, 2007 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only/best way that I know of to make multiple turrets is to make both the barrel AND the turret look like a turret, and make the hva so that they are on different parts of the voxel...
though the barrel-part will be rotating up and down, and the fire FLH can only come from one location..

I actually haven't tried this myself though

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Mar 27, 2007 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only/best way that I know of to make multiple turrets is to make both the barrel AND the turret look like a turret, and make the hva so that they are on different parts of the voxel...
though the barrel-part will be rotating up and down, and the fire FLH can only come from one location..

I actually haven't tried this myself though

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Mar 27, 2007 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't amke several turrets on same voxel (IFV? logic works)

PMing my voxel tomorrow #Tongue
I have woked a lot on it Very Happy
It doesn't need YR Wink

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Last edited by Dupl3xxx on Wed Mar 28, 2007 2:48 pm; edited 1 time in total

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 27, 2007 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darn it. Well, I'll try the IFV thing, otherwise, back to the old drawing board.
I guess a lot of non-moving turrets will have to suffice.

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