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 Forum index » Featured Projects » Twisted Insurrection » Nod » Structures
Temple of Nod
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Aug 16, 2008 10:43 am    Post subject:   Temple of Nod Reply with quote



Temple of Nod: The Temple of Nod is an architectonic wonder, a monolithic structure that enemies fear. It functions as a high-class technology research center, providing plans and equipment needed for highly powered and technologically advanced units and structures. The Temple itself is heavily armored, capable of withstanding an immense amount of damage. The structure also has a secondary function; it houses a superweapon known as the Apocalypse Missile. Like the name suggests, it can level entire battlefields with one strike.

Cost: 2000
Requires: Technology Center
Superweapon: Apocalypse Missile



Temple Animations in Dark Enviroments:



Temple Build-up:



Launching Animation:



Impact Animation, please excuse the placeholder animations:



Structure created by Lin Kuei Ominae.
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Last edited by Aro on Wed Oct 10, 2012 10:06 pm; edited 9 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 16, 2008 11:21 am    Post subject: Reply with quote

Epic Temple is Epic Surprised
It's beautifull!
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Aug 16, 2008 11:54 am    Post subject: Reply with quote

Is it even a temple? #Tongue
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sat Aug 16, 2008 2:00 pm    Post subject: Reply with quote

Holy.Epic.

Damn it.I must have learned 3Ds earlier so I can do something better.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Aug 16, 2008 2:23 pm    Post subject: Reply with quote

Very fantastic #Crazy #Crazy

I think I must do some thing like this in TP mod
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OmegaBolt
Defense Minister


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 16, 2008 3:46 pm    Post subject: Reply with quote

Finally the Temple has its weapon back.
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Ixith
Energy Commando


Joined: 12 Apr 2006
Location: ohio

PostPosted: Sat Aug 16, 2008 5:09 pm    Post subject: Reply with quote

Overall Design is VERY nice and is close to being back to the TD temple. However, my biggest critique is the damage frame. It just doesn't look damaged enough. It seems to have a couple big holes/burn marks with a lot of small burn marks sitting around on it. Confused
I want to believe that the building is about to crumble and that Kane is about to get smashed by a collapsing ceiling again or something along those lines.
Perhaps make some of those spikey things coming from the missile silo part fallen off...ok just noticed the single one in the back half way broken.... Hell have one blown off and have fallen into the building. And surely there would be debris in front of the entrance.
In all honestly I would think that the silo part of the temple would be a HUGE target for it's enemies I'd think and thus should look MUCH more damaged than the damage frame makes it look.
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 16, 2008 5:59 pm    Post subject: Reply with quote

I can see your point.
But it's a bit problematic to make more of those spikes blown away, since there will be a firing anim. And this firing anim can't have a damage frame (i'm lucky that i got it work anyway Very Happy; you sure remember the missile silo door anim bug Wink ). So if there would be a spike blown away, the firing anim would have a hole there (the part of the anim that had to be cut away because it is normally behind the spike).
That's why i also can't alter the shape of the silo very much.
But i'll try to make the parts that aren't affected by the firing anim more damaged.
Thank you for your constructive criticism. Smile
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Aug 18, 2008 3:23 pm    Post subject: Reply with quote

Gotta love that temple #Tongue (which reminds me gotta remake that sig now lmao) Great work LKO Very Happy
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Dupl3xxx
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Joined: 22 Aug 2006
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PostPosted: Mon Aug 18, 2008 7:30 pm    Post subject: Reply with quote

Can you make a 2560x1600 render of it? plz! IT's simpely to bad-ass to be stuck at such a small size!
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Aug 18, 2008 7:46 pm    Post subject: Reply with quote

if theres anything more awesome than that it could only be an Evangelion Unit 01. Surprised
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 18, 2008 8:53 pm    Post subject: Reply with quote

Dupl3xxx wrote:
Can you make a 2560x1600 render of it? plz! IT's simpely to bad-ass to be stuck at such a small size!

here is a zip with 3 renders from different directions in 1920x1920.
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ChielScape
General


Joined: 07 Mar 2006
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PostPosted: Mon Aug 18, 2008 10:25 pm    Post subject: Reply with quote

could you try uploading elsewhere? PPM doesnt love me.
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
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PostPosted: Mon Aug 18, 2008 10:46 pm    Post subject: Reply with quote

rapidshare download
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Machine
Commander


Joined: 01 Feb 2007
Location: Instrumental Analysis Laboratory Occupation: Lab rat

PostPosted: Tue Aug 19, 2008 12:46 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
here is a zip with 3 renders from different directions in 1920x1920.

BTW that link doesn't work because it's a link to TI's staff forum. Well at least that's what I think.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
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PostPosted: Tue Aug 19, 2008 6:36 am    Post subject: Reply with quote

Maybe I should make some Twisted Insurrection Wallpapers...
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
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PostPosted: Tue Aug 19, 2008 9:00 am    Post subject: Reply with quote

Machine wrote:
BTW that link doesn't work because it's a link to TI's staff forum. Well at least that's what I think.

i thought it works, since there is no ID or Passwort in the link. At least the rapidshare link should work for all.
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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Tue Aug 19, 2008 10:11 am    Post subject: Reply with quote

Looks fabulous. Smile
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Aug 19, 2008 12:57 pm    Post subject: Reply with quote

Shocked really nice man, is that the tower on the back is where the missile is launched? anyway i have nothing to say, two thumbs up!!. Wink
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Tue Aug 19, 2008 1:09 pm    Post subject: Reply with quote

LKO,could you please PM me how did you made that red glass effect?I have tried several times to do that too,but didn't worked too well...

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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 19, 2008 1:42 pm    Post subject: Reply with quote

@azri_apoc
yep, this is the silo. Ingame the silo will open on top, then smoke comes out of the small side yellow framed vents as well as from the big side vents (at the height of the nod logo) and finally the missile will rise up vertically, just like in good old TD.
I don't know if i get it work that it flies up to upper map border, but at least it will fly 1 or 2 screens high before it disappears.
When i finally have finished the firing anim, Aro will surely update the topic with some ingame gifs showing the missile launch.

@secret
a PM isn't necessary imo. The trick is quite easy. You make the windows as an extra activeanim. In this case it is only 3 frames long. (make sure that you cut out the windows very well, so no redundant part of the main building is left in the anim)
Then you give this activeanim the Translucency key (here it's 50). see also this topic. there i showed a simple example of a glowing conyard using the same technique.
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Deformat
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Joined: 17 Sep 2007
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PostPosted: Tue Aug 19, 2008 3:23 pm    Post subject: Reply with quote

thanks. Very Happy

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Tue Aug 19, 2008 3:48 pm    Post subject: Reply with quote

Very nice temple indeed, I dont really like the 4 spikes on top but the rest looks great. Smile

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Suiseiseki
Commander


Joined: 06 Oct 2003
Location: Stay gay, pony girl.

PostPosted: Tue Aug 19, 2008 4:50 pm    Post subject: Reply with quote

Bloody lovely. My only critique is that I feel it should be more scorpion like but even as it is it's awesome.

Lin Kuei Ominae wrote:
rapidshare download


rapidshare.DE? Y U DO DAT?
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Deformat
Defense Minister


Joined: 17 Sep 2007
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PostPosted: Tue Aug 19, 2008 4:56 pm    Post subject: Reply with quote

its in english,franz...

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
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PostPosted: Wed Aug 20, 2008 4:24 pm    Post subject: Reply with quote

DAMN!!! Your best work yet, LKO.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
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PostPosted: Wed Aug 20, 2008 4:26 pm    Post subject: Reply with quote

All Credit goes to Lin Kuei Ominae once again. Wink
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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Fri Aug 22, 2008 1:20 pm    Post subject: Reply with quote

Amazing! I love it, especially the trans effect. LKO you truely are a Tiberian Sun legend.


(yes, I registered just to say so)

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Black People
Medic


Joined: 26 Aug 2008

PostPosted: Wed Sep 03, 2008 7:03 pm    Post subject: Reply with quote

:3
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Dec 05, 2008 1:30 pm    Post subject: Reply with quote

I wonder if I could ever do that...(drools)

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Dec 06, 2008 1:28 am    Post subject: Reply with quote

Bumping spree? =(

Awesome temple, but the spiky things on the silo is strange IMO.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Dec 06, 2008 2:45 am    Post subject: Reply with quote

If you read the Twisted Insurrection rules you'll see that what HornedOverSeer did was not against my rules. Wink
And the only thing that is getting changed on the temple is the damage frame as far as I know.
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 06, 2008 11:50 am    Post subject: Reply with quote

yep, the new damage frames are iirc already done. i just have to convert them into SHP. IIRC i also improved the lighting which could make the spikes look better too, but the shape will stay as it is.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
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PostPosted: Sun Jun 27, 2010 11:30 pm    Post subject: Reply with quote

Temple Launching Animation:


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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Jun 28, 2010 1:24 am    Post subject: Reply with quote

Epic. The exhaust plumes shooting out of the side only make it better. Very Happy Well fuckin' done.
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Mig Eater
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PostPosted: Mon Jun 28, 2010 6:16 am    Post subject: Reply with quote

Tis smoking!!!
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Dutchygamer
President


Joined: 18 Jun 2005
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PostPosted: Mon Jun 28, 2010 7:51 am    Post subject: Reply with quote

Woah, epic. Let me guess: Hyper fixed this logic?
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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jun 28, 2010 8:58 am    Post subject: Reply with quote

woo yeah this is good
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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 28, 2010 10:03 am    Post subject: Reply with quote

Dutchygamer wrote:
Let me guess: Hyper fixed this logic?

nope, everything also possible with the vanilla TS exe. Very Happy
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-=HelloDave=-
Grenadier


Joined: 06 Nov 2008

PostPosted: Mon Jun 28, 2010 10:15 am    Post subject: Reply with quote

This is very nice. <3

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Jun 28, 2010 11:13 am    Post subject: Reply with quote

That just looks awesome!
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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Mon Jun 28, 2010 3:23 pm    Post subject: Reply with quote

Design is great: a dark exterior made of a seemingly strong and durable metal alloy together with glass shapes which make it worthy the name of "Temple".

The only small critique is that a structure partly made of glass does not look like it can withstand "an immense amount of damage". Though do keep this design: it looks very similar to the interiors of the temple seen in some TS and C&C3 ingame vid's.

The launch animation is epic. It works, looks great, detailed, and synchronous. Do not change even one pixel here: it is perfect.

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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 28, 2010 9:16 pm    Post subject: Reply with quote

@all: Thanks for the good comments. Smile
Lord Unforgiven wrote:
The only small critique is that a structure partly made of glass does not look like it can withstand "an immense amount of damage".

Well you could explain the extreme durability with the fact, that the temple isn't only the small part visible on the surface, but even more a huge bunker and command centre complex in the underground. Wink
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Titan
Cyborg Commando


Joined: 12 Dec 2005
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PostPosted: Mon Jun 28, 2010 11:40 pm    Post subject: Reply with quote

Really, really awesome design choice, epic use of those angled exhaust ports, makes the temple look like a big, nasty firebreathing menace, which I guess was your point. #Tongue

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Lin Kuei Ominae
President


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 29, 2010 12:33 am    Post subject: Reply with quote

Actually those side exhaust where the last thing i've added to the design in the concept phase, after the temple was already almost finish. Though after a chat in the staff forum we decided that the temple needs more than just the small exhausts on the side of silo tower, so these main side exhausts were added to resemble the functionality shown in this picture.

But yeah, the temple is the pride of Nod and adding such a detail doesn't only shows this but also gives it a tad more realistic touch which i always try to achieve. Wink
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Elite_Pirate
Cyborg Soldier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Tue Jun 29, 2010 12:08 pm    Post subject: Reply with quote

That launch-animation is outstanding.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Tue Jun 29, 2010 2:50 pm    Post subject: Reply with quote

Nice Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jul 10, 2010 2:06 am    Post subject: Reply with quote

Impact Animation, please excuse the placeholder animations:
RA2 Nukeanim and green gas cluster explosion will be replaced later.


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Regulus
Commander


Joined: 16 Feb 2008
Location: Sandy Beaches

PostPosted: Sat Jul 10, 2010 4:44 am    Post subject: Reply with quote

i shat bricks.
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Player1
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Joined: 05 Jan 2010

PostPosted: Sat Jul 10, 2010 6:50 am    Post subject: Reply with quote

Nice.
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