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PPM Voxel Competition is now online!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 02, 2008 4:53 am    Post subject:  PPM Voxel Competition is now online!
Subject description: Fast, fluid and fun just like C&C3 and Kane's Wrath!
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Hello Command & Conquer fans! If you've recently visited any gaming store, you'd know that Electronic Arts is selling a new package called Command & Conquer 3: Deluxe Edition. It includes Tiberium Wars and Kane's Wrath in the same package at a very attractive price.


To celebrate this event, some C&C fansite started some random contests where you usually need to provide your email and pray to get caught and gain some interesting prizes with it. Check out CNCNZ and CNCDEN to check out their contests. PPM is also promoting a contest, but it requires a bit of skill, graphical skill. A map making contest with world builder in 2 weeks would be hard to organize and to get proper entries. So, we've organized something quicker that should please Red Alert 2, Tiberium Wars and Kane's Wrath fans.



PPM Voxel Competition is a contest where anyone may submit as many voxels as they wish for Red Alert 2 as they want and the top 3 will get prizes and recognition. However, we will only accept voxels with Tiberium Wars/Kane's Wrath theme. After all, we are celebrating C&C3 Deluxe Edition (and PPM's birthday as well). While it will allow you to submit as many voxels as you wish, you'll have a tight time limit to do that. Our deadline is october 15th and that will not be extended. If everything works well, it should be the first ever sponsored Voxel Competition. So, start your engines, update them and get ready to take your best shot! And we shall see, in a couple of days, who is the next C&C Voxel God! Good luck and may the top 3 get some of the prizes below!









You can see and even discuss the rules of this contest and see the list of prizes HERE. It is liable to changes until october 5th.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Oct 02, 2008 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

=) just started work on my first voxel #Tongue

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Oct 02, 2008 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are they to be in GDI/NOD/SCRIN scheme... or are they meant to be TW/KW units for RA2... IE Allied (blueish), soviet (tan)...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 02, 2008 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like another Mig Vs Mad contest XD

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Oct 02, 2008 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't be so sure:P

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Oct 02, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Looks like another Mig Vs Mad contest XD


LOL!!! I wouldn't count raminator out that fast there Mig Eater!

But I am glad to here that you might enter.

I just hope I can find the time... I'm really busy with college work. >_<

Hell! I hope I can finish my map for AROs map comp...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Oct 02, 2008 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you do enter there goes anyone elses shot at prizes... #Tongue I can see it now 1st/2nd/3rd Mad/Mig/Rami mix and match TBH, depends on who gets lucky, you're all really talented.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 02, 2008 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Are they to be in GDI/NOD/SCRIN scheme... or are they meant to be TW/KW units for RA2... IE Allied (blueish), soviet (tan)...


GDI, Nod and Scrin scheme

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 02, 2008 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well its a race for 4th then!

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Oct 02, 2008 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

other than the offset do you have to give any more rules?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 02, 2008 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The art.ini coding is crucial. The rules.ini code would help a lot to test the units quicker and could help you with theme ratings.

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