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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue May 05, 2009 2:55 pm    Post subject:   Sidebar Reply with quote

Radar Animation:



User Interface:

Last edited by Aro on Wed Feb 24, 2010 1:05 am; edited 6 times in total

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Tue May 05, 2009 2:59 pm    Post subject: Reply with quote

HOLY SHIT. It's beautiful!
EDIT:(sarcastic voice: even better than Joshy's!)

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 05, 2009 3:34 pm    Post subject: Reply with quote

ooh nice Approved
(that reminds me i have to change that pallet for my nod sidebar)
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue May 05, 2009 3:36 pm    Post subject: Reply with quote

Wow!
Amazing work!
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FekLeyrTarg
Cyborg Engineer


Joined: 24 Aug 2008

PostPosted: Tue May 05, 2009 4:21 pm    Post subject: Reply with quote

Very impressive. Smile

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T0X1C
Cyborg Soldier


Joined: 20 Dec 2008
Location: dunno myself >.<

PostPosted: Tue May 05, 2009 5:17 pm    Post subject: Reply with quote

i would kiss you...but im not gay...anyways...if the nod one is as good as this...i will officially be looking at them more than the units and buildings...im GOBSMACKED!

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Tue May 05, 2009 5:32 pm    Post subject: Reply with quote

WOW Surprised . Better than Westwood's sidebar Smile You even replaced the radar closed image
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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Tue May 05, 2009 5:57 pm    Post subject: Reply with quote

T0X1C wrote:
i would kiss you...but im not gay...anyways...if the nod one is as good as this...i will officially be looking at them more than the units and buildings...im GOBSMACKED!


http://ppmsite.com/forum/viewtopic.php?t=19940

Ahem
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T0X1C
Cyborg Soldier


Joined: 20 Dec 2008
Location: dunno myself >.<

PostPosted: Tue May 05, 2009 6:11 pm    Post subject: Reply with quote

Surprised Surprised Surprised *makes passionate love to both sidebars...*

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Tue May 05, 2009 9:22 pm    Post subject: Reply with quote

...Okay TOX1C the sidebars are sexy but jeez Surprised Shocked
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OmegaBolt
Defense Minister


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue May 05, 2009 9:42 pm    Post subject: Reply with quote

Both sidebars are too much for one man. I'll take a cameo. Surprised
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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Tue May 05, 2009 10:09 pm    Post subject: Reply with quote

You dodgy people you.

Lovely work, can't wait till you patch it in. Unit Cameos under work now?
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed May 06, 2009 1:04 am    Post subject: Reply with quote

Pretty much. I'm doing some research on cameos and sidebar stuff, so It shouldn't be too long until you see some results.
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FekLeyrTarg
Cyborg Engineer


Joined: 24 Aug 2008

PostPosted: Thu May 07, 2009 1:44 pm    Post subject: Reply with quote

Aro wrote:
Pretty much. I'm doing some research on cameos and sidebar stuff, so It shouldn't be too long until you see some results.

I look forward to see your results. Good luck with your research.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu May 07, 2009 4:32 pm    Post subject: Reply with quote

Will each unit have alt cameos for each side? It would look odd having a red Nod cameo in the middle of all that green and visa versa.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu May 07, 2009 4:35 pm    Post subject: Reply with quote

Each unit will have a cameo for both GDI and Nod to avoid that incodent from ocuring.



Also, about the GDI sidebar, the Aro keys (harharhar) are going to be changed and the Radar screen may be changed too, I'll let you know when there's an update.
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Last edited by Aro on Thu May 07, 2009 4:40 pm; edited 1 time in total

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Thu May 07, 2009 4:39 pm    Post subject: Reply with quote

I like that cannon cyborg one, on top of that fecking excellent work!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Helsinki, Finland

PostPosted: Thu May 07, 2009 5:46 pm    Post subject: Reply with quote

I can barely tell if there are any yellow power levels on the power bar...
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu May 07, 2009 5:51 pm    Post subject: Reply with quote

Yup i agree methinks its gonna be changed so that the yellow is more noticeable, Aro mentioned something about it the other day.
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Thu May 07, 2009 10:15 pm    Post subject: Reply with quote

I can see the yellow... sort of... oh, wait that is green nvm
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OmegaBolt
Defense Minister


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu May 07, 2009 11:03 pm    Post subject: Reply with quote

I dont think it HAS to be yellow, especially considering there is no real point in it. A lighter green looks good IMO.
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 08, 2009 12:14 am    Post subject: Reply with quote

Infector cameo is Very Happy #1 Very Happy I love it
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri May 08, 2009 3:45 am    Post subject: Reply with quote

the small concrete cameo is awesome, its cute! :3
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane

PostPosted: Fri May 08, 2009 3:57 am    Post subject: Reply with quote

There is yellow, it just blends in with the green since its only 3 bars heigh. A deeper yellow or orange would be much better imo.

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri May 08, 2009 5:17 am    Post subject: Reply with quote

I love it.
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 08, 2009 12:32 pm    Post subject: Reply with quote

The only thing you didn't change is the money thing, right?
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri May 08, 2009 12:54 pm    Post subject: Reply with quote

Erm... I've changed everything on both sidebars. Confused If you're on about the credit numbers, those can't be changed.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri May 08, 2009 1:53 pm    Post subject: Reply with quote

Ouch. Damn those pallets. I really love the cyborg(i think it is) cameo. It looks so... awesome.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri May 08, 2009 2:02 pm    Post subject: Reply with quote

We have no problems with the palletes, we have created new ones just for our sidebars and cameos so they all work perfectly fine. We just cant change the credit numbers cause i think those are hardcoded to use that perticular font and colour.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri May 08, 2009 2:03 pm    Post subject: Reply with quote

he's on about the vanilla TS palettes going all funky. It'll take a while, but i'll fix those for the new palette in the next staff build (It's a good thing I love you guys #Tongue).
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri May 08, 2009 2:06 pm    Post subject: Reply with quote

Ahh fair enough lol

And i cant wait to play the next staff build of TI #Tongue
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Helsinki, Finland

PostPosted: Fri May 08, 2009 3:30 pm    Post subject: Reply with quote

Quote:
If you're on about the credit numbers, those can't be changed.


AFAIK, there's a file that controls the global text used in TS, including the credit bar numbers and the control bar text.
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 08, 2009 9:23 pm    Post subject: Reply with quote

Which file is it (I wanna change font and color so color=blue, font=Tiberium from angelfire.com)
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Feb 22, 2010 6:56 am    Post subject: Reply with quote

GDI Radar Animation. Thanks Joshy.


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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon Feb 22, 2010 8:38 am    Post subject: Reply with quote

Nice one Joshy . (:

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Feb 22, 2010 12:33 pm    Post subject: Reply with quote

Joshy's still around is he?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Feb 22, 2010 12:38 pm    Post subject: Reply with quote

To an extent.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Feb 22, 2010 4:26 pm    Post subject: Reply with quote

So GDI finally has a Radar animation. I like. Good job Joshy Wink
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Helsinki, Finland

PostPosted: Mon Feb 22, 2010 4:38 pm    Post subject: Reply with quote

Well I hope it's not final. For instance, the meter is too dark, it's strange how it and the logo appear and disappear in a split second. I presume it's because of the frame limit, but for example the logo could appear earlier.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Tue Feb 23, 2010 12:45 pm    Post subject: Reply with quote

Crimsonum wrote:
Well I hope it's not final. For instance, the meter is too dark,

Yeah , just noticed that . That needs to be improved Wink

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Feb 23, 2010 2:06 pm    Post subject: Reply with quote

Sorry. Deal with it.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Feb 23, 2010 2:09 pm    Post subject: Reply with quote

The animations will remain as they are, if one of us decide to change them before a release we will, otherwise these will be the final versions.
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 23, 2010 3:49 pm    Post subject: Reply with quote

I likey! I think it's fine how it is.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Feb 23, 2010 8:18 pm    Post subject: Reply with quote

Crimsonum wrote:
Well I hope it's not final. For instance, the meter is too dark, it's strange how it and the logo appear and disappear in a split second. I presume it's because of the frame limit, but for example the logo could appear earlier.

Well I must agree with you.
But I must say, this design is what I think is ideal for GDI, the modern look makes it awesome, really, a lot better then the vanilla one.

If it won't be changed then I hope it won't be noticable ingame as I tend to pay more attention to the details here then ingame.
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 23, 2010 10:15 pm    Post subject: Reply with quote

eh, during game play your more into building and keeping an eye on the enemy much more so than noticing an animation like this, unless your looking for it you wont notice much at all, IMO
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Feb 24, 2010 1:04 am    Post subject: Reply with quote

Alright, I had a go at editing it some, I think it's better. This will probably be the final version.



Please note that this is effected with the palette, I'm sure that's pretty obvious.
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Aro - Leader of Twisted Insurrection

Tiberian Sun: UMP
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Twisted Insurrection: OST Volume 3

[CRIMSONUM]
IsAWuj=true

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Feb 24, 2010 4:06 am    Post subject: Reply with quote

So realistic...

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Feb 24, 2010 5:00 pm    Post subject: Reply with quote

Cranium wrote:
eh, during game play your more into building and keeping an eye on the enemy much more so than noticing an animation like this, unless your looking for it you wont notice much at all, IMO

That was what I meant.
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