:: Home :: BugTracker :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

The time now is Thu Jun 20, 2013 6:48 am
All times are UTC + 0
 Forum index » Featured Projects » Twisted Insurrection » Your Input
A question
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae
Post new topic   Reply to topic Page 1 of 1 [16 Posts] View previous topic :: View next topic
Author Message
Anxy
Civilian


Joined: 07 Jan 2011

PostPosted: Fri Jan 07, 2011 5:11 pm    Post subject:   A question
Subject description: Skirmish difficulty
Reply with quote

So i found this mod and i'm amazed, its amazing, i'm a die hard tib sun fan and the lack of wave class errors and lack of those annoying probes that destroy one structure at the click of a button has made me very happy.

the improvements you've made are amazing, absolutly loving it Very Happy


The problem i have tho is that i find the Skirmish Ai near impossible to defeat. i dunno if i'm doing something wrong but, its almost like they are constantly sending enemies at me that are larger in number than the forces i'm able to make.

Is this a known problem or am i just missing on something, as far as tib sun firestorm went i could beat the hard ai with ease. but the easiest ai on this game i find impossible?

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 07, 2011 5:34 pm    Post subject: Reply with quote

Let's just say that the AI will get a proper review and update soon #Tongue
_________________

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Anxy
Civilian


Joined: 07 Jan 2011

PostPosted: Fri Jan 07, 2011 7:22 pm    Post subject: Reply with quote

haha i'm glad Very Happy i really love this mod, any idea on a realistic date for Skirmish ai? doesn't matter how rough a estimate. like a week, a month, a year?

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jan 07, 2011 9:12 pm    Post subject: Reply with quote

I'm glad you're enjoying Twisted Insurrection. As for the confirmation date of the next patch or build, I can't determine that as of now, but I'll be sure to let the public know ahead of time.
_________________
Aro - Leader of Twisted Insurrection

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools


Twisted Insurrection: OST Volume 3

[CRIMSONUM]
IsAWuj=true

[ARO]
QuitStealingMyIdea=YouBastards

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Anxy
Civilian


Joined: 07 Jan 2011

PostPosted: Fri Jan 07, 2011 10:27 pm    Post subject: Reply with quote

Aro wrote:
I'm glad you're enjoying Twisted Insurrection. As for the confirmation date of the next patch or build, I can't determine that as of now, but I'll be sure to let the public know ahead of time.


indeed i am Very Happy

Sweet well i guess i'll wait, i'd offer to help in any way i can but unless you someone with a vivid imagination i'll do my best by telling my friends of this great mod Smile thanks again.

Back to top
View user's profile Send private message
Scorched Earth
Commander


Joined: 14 Sep 2008
Location: U.S. of A.

PostPosted: Fri Jan 07, 2011 10:58 pm    Post subject: Reply with quote

I think they have such large armies because they build multiple units at once.

At least, that's what I've seen. It's a little odd seeing two or three aircraft spawn at the edge of the map behind you base and fly overhead.
_________________
Okay, my signature was starting to annoy even me.

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jan 07, 2011 11:02 pm    Post subject: Reply with quote

Not much can be done about that due-to Tiberian Sun's stupid Helipad system.
_________________
Aro - Leader of Twisted Insurrection

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools


Twisted Insurrection: OST Volume 3

[CRIMSONUM]
IsAWuj=true

[ARO]
QuitStealingMyIdea=YouBastards

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Anxy
Civilian


Joined: 07 Jan 2011

PostPosted: Sat Jan 08, 2011 1:52 am    Post subject: Reply with quote

Aro wrote:
Not much can be done about that due-to Tiberian Sun's stupid Helipad system.


mmm, Aro do you have any Guides of any kind for moding, specifically ones that have to do with tib sun moding (preferably for beginners)? i like problems and that sounds like a problem xD

Back to top
View user's profile Send private message
ChronoSeth
Jumpjet Infantry


Joined: 13 Mar 2010
Location: Canada

PostPosted: Sat Jan 08, 2011 4:10 am    Post subject: Reply with quote

The Tiberian Sun Modding Tutorials Factory has tons of stuff if you can't figure out how to do something specific. There's also a beginner's guide somewhere... but I can't find the link to it.
_________________
Dawn of the Tiberium Age staff member

Back to top
View user's profile Send private message MSN Messenger
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jan 08, 2011 6:30 am    Post subject: Reply with quote

The Newbie Guide to Modding.

Quote:
i like problems and that sounds like a problem xD


Certain problems are impossible to fix within the INI files.
_________________
Aro - Leader of Twisted Insurrection

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools


Twisted Insurrection: OST Volume 3

[CRIMSONUM]
IsAWuj=true

[ARO]
QuitStealingMyIdea=YouBastards

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
^Rampastein
Commander


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sat Jan 08, 2011 8:08 am    Post subject: Re: A question
Subject description: Skirmish difficulty
Reply with quote

Anxy wrote:
The problem i have tho is that i find the Skirmish Ai near impossible to defeat. i dunno if i'm doing something wrong but, its almost like they are constantly sending enemies at me that are larger in number than the forces i'm able to make.

Well, the AI level 0 might be too hard at the moment for some players (although it's still quite well beatable). Let's see what we'll do with Dutchy for the next patch.

Then again, if we make level 0 easier, then it might be too easy when compared to level 1. If the TS engine would only allow 5 difficulty levels..
_________________

Back to top
View user's profile Send private message MSN Messenger
Anxy
Civilian


Joined: 07 Jan 2011

PostPosted: Sat Jan 08, 2011 6:14 pm    Post subject: Re: A question
Subject description: Skirmish difficulty
Reply with quote

^Rampastein wrote:
Anxy wrote:
The problem i have tho is that i find the Skirmish Ai near impossible to defeat. i dunno if i'm doing something wrong but, its almost like they are constantly sending enemies at me that are larger in number than the forces i'm able to make.

Well, the AI level 0 might be too hard at the moment for some players (although it's still quite well beatable). Let's see what we'll do with Dutchy for the next patch.

Then again, if we make level 0 easier, then it might be too easy when compared to level 1. If the TS engine would only allow 5 difficulty levels..


Well surelly 0 should be easy, 1 being what you'd think as the most balanced compared to a player and 2 being the hardcore type mode for extra super hard? at least that is the way i've always imagined it.

Back to top
View user's profile Send private message
^Rampastein
Commander


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sat Jan 08, 2011 6:24 pm    Post subject: Re: A question
Subject description: Skirmish difficulty
Reply with quote

That's pretty close to what I meant it to be. The problem with that is that, the skill gap between the difficulty levels shouldn't be too high (as it would be if I'd do directly what you imagine), since otherwise, for example, Level 0 would be way too easy for someone while Level 1 would be too hard.
_________________

Back to top
View user's profile Send private message MSN Messenger
ChronoSeth
Jumpjet Infantry


Joined: 13 Mar 2010
Location: Canada

PostPosted: Sat Jan 08, 2011 7:44 pm    Post subject: Re: A question
Subject description: Skirmish difficulty
Reply with quote

^Rampastein wrote:
otherwise, for example, Level 0 would be way too easy for someone while Level 1 would be too hard.


Which is actually the problem for me ATM. #Tongue
_________________
Dawn of the Tiberium Age staff member

Back to top
View user's profile Send private message MSN Messenger
exalted40000
Medic


Joined: 09 Dec 2010
Location: Lake and forest filled Finland

PostPosted: Sun Jan 09, 2011 5:18 pm    Post subject: Reply with quote

Is is possible increase the amount of difficulty levels? It could allow to add even easier/harder difficulties without needing to change the current difficulties.

Back to top
View user's profile Send private message MSN Messenger
^Rampastein
Commander


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sun Jan 09, 2011 5:24 pm    Post subject: Reply with quote

exalted40000 wrote:
Is is possible increase the amount of difficulty levels? It could allow to add even easier/harder difficulties without needing to change the current difficulties.

Not without editing the executable, which only few people (Hyper) are capable of. Having 5 diffifculty levels would be perfect.
_________________

Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] View previous topic :: View next topic
 Forum index » Featured Projects » Twisted Insurrection » Your Input
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

CNC Top 101
[ Time: 0.2784s ][ Queries: 11 (0.0302s) ][ Debug on ]