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 Forum index » Modding Central » Media Hut » SHPs
MadHQ's Cosmonaut
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Atomic_Noodles
Commander


Joined: 05 Oct 2011
Location: Malaysia

PostPosted: Mon Jul 02, 2012 1:35 am    Post subject:   MadHQ's Cosmonaut
Subject description: Jumpjet Version
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That Rifle Cosmonaut in MadHQ's Madness Assets,fixed the remap problems. Remaps should be a bit easier to see on this one...

Code:
[CosmonautSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=0,1,1
FireUp=0,1,1
Down=0,1,1
Crawl=0,1,1
Up=0,1,1
FireProne=0,1,1
Idle1=0,1,1
Idle2=0,1,1
Die1=0,1,1
Die2=0,1,1
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=8,6,6
Hover=8,6,6
FireFly=56,6,6
Tumble=104,15,0
AirDeathStart=104,8,0;gs a split of Tumble, which is unused
AirDeathFalling=111,1,0
AirDeathFinish=112,6,0
Paradrop=0,1,1
Cheer=0,1,1
Panic=0,1,1


Still working on the ground version, but I'm guessing most people will be using BalloonHover Style versions more likely... so here it is. Very Happy

Credits go to MadHQ for the original SHP,and me I guess for fixing the remaps...


CosmoTest.png
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CosmoTest.png



cosmo.shp
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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Mon Jul 02, 2012 3:21 pm    Post subject: Reply with quote

Good job Smile I like it

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