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Atomic_Noodles
CommanderJoined : 05 Oct 2011Location : Malaysia
Posted: Mon Jul 02, 2012 1:35 am Post subject:
MadHQ's Cosmonaut
Subject description: Jumpjet Version
That Rifle Cosmonaut in MadHQ's Madness Assets,fixed the remap problems. Remaps should be a bit easier to see on this one...
Code: [CosmonautSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=0,1,1
FireUp=0,1,1
Down=0,1,1
Crawl=0,1,1
Up=0,1,1
FireProne=0,1,1
Idle1=0,1,1
Idle2=0,1,1
Die1=0,1,1
Die2=0,1,1
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=8,6,6
Hover=8,6,6
FireFly=56,6,6
Tumble=104,15,0
AirDeathStart=104,8,0;gs a split of Tumble, which is unused
AirDeathFalling=111,1,0
AirDeathFinish=112,6,0
Paradrop=0,1,1
Cheer=0,1,1
Panic=0,1,1
Still working on the ground version, but I'm guessing most people will be using BalloonHover Style versions more likely... so here it is.
Credits go to MadHQ for the original SHP,and me I guess for fixing the remaps...
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cosmo.shp
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Hogo
Cyborg FirebomberJoined : 12 Jul 2009Location : London, England
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