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Nod mission 13
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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pct
Civilian


Joined: 15 Dec 2013

PostPosted: Sun Dec 15, 2013 2:44 pm    Post subject:  Nod mission 13
Subject description: Nod mission 13 problem
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Hello guys! About 2 days ago, i tried  this outstanding mod. I`m very impressed with volume of work you did. Only one minor problem - i`m just don`t understand how to finish Nod 13th mission. It is almost 3 hour of gameplay, but the enemy just is`nt to give up. They still coming and i`m defending. I`m blowing up bridges, the enemy instantly repairing them. The same quantities, same routes, same units. I`am absolutely confused and out of tiberium. What i`m doing wrong?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 15, 2013 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

[This post contains spoilers]

Hi pct. I'm glad to hear you're enjoying the mod thus far, despite the issue you're having. The current version of Nod Mission 13 in Public Beta 4 is programmed to go on for quite a while and get harder over time. It wasn't anticipated at first that players would actually manage to perform as well in the mission as they actually have done. Laughing

The mission flows like this: You defend for about 20 minutes or so and then some different units start attacking you, including bomb trucks and toxin trucks. Shortly after these attacks happened, we expected players bases to start collapsing and their defenses to fall.
Once these new attacks have occurred for a short while, your construction yard should have been destroyed by the enemy forces and then a new action would occur that would result in the map ending as a (vague) victory.
Since this idea hasn't gone as well as we first thought it would, the objectives have been re-imagined for Public Beta 5.

TL;DR Version: This has been fixed for the next release, to complete the mission, survive for at least 25 minutes, then let the bomb trucks destroy your construction yard.

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pct
Civilian


Joined: 15 Dec 2013

PostPosted: Sun Dec 15, 2013 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just as i thought - Nod an ex-russians, and in soviet Russia to win a batlle you need just to sell defences and let the base to explode! I enjoyed Nod campaign very much! GDI are next! Good luck and thank you all!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 15, 2013 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll surely enjoy Beta 5 then. Both GDI and Nod campaigns will be complete. Smile

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Dec 15, 2013 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those 'you are supposed to die' missions are always so confusing to the players. #Tongue

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Mon Dec 16, 2013 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Those 'you are supposed to die' missions are always so confusing to the players.

It's like its telling me how long can you survive in a given amount of time or yet Survival:Endless lol

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 16, 2013 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Those 'you are supposed to die' missions are always so confusing to the players. #Tongue


I quite like them sometimes, apart from when they don't work like you want them to. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 16, 2013 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

There should still be an alternate ending in my opinion, for those heroic players that do the impossible.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 16, 2013 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also a good idea. Could make use of some Global Variables that way too.

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