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Nod mission 11
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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PowerthroughPeace
Civilian


Joined: 22 Jul 2014

PostPosted: Tue Jul 22, 2014 10:59 pm    Post subject:  Nod mission 11 Reply with quote  Mark this post and the followings unread

1st of all, I really dig this mod and playing TibSun again w/o installing the game itself! Smile

Now, I got up to the point where the cyborg commando goes crazy and I was tasked with capturing the EMP gun in the GDI base to disable him. When I did capture it, I did not get a timer icon. Tried capping other GDI buildings to see if I could make my own EMP gun, but no construction options came up.

I also restarted the mission, but still ran into the same problem.

Can this get fixed in the next patch?

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Terminal
Vehicle Driver


Joined: 12 Mar 2014

PostPosted: Wed Jul 23, 2014 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I had this problem myself.

If you want to be able to get around it for now (because, really, who wants four shitty vulcan cyborgs when you could have a CYBORG COMMANDO!) use the mechanists you're provided to capture one of the EMP planes and use it on him.

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Wed Jul 23, 2014 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for reporting this problem, I will find out what's causing it and fix it asap.

_________________

Twisted Insurrection's Lead Campaign Developer

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Jul 23, 2014 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I remeber that in PB 4 the game didn't win if you EMP the Cyborg Commando, but only when you do the other alternative of destroying him. Has this been fixed in PB 5?

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Terminal
Vehicle Driver


Joined: 12 Mar 2014

PostPosted: Wed Jul 23, 2014 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Strangely enough, it worked for me back in Beta 4, but in Beta 5 the EMP doesn't work for me and I had to use the Immobilizer instead.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 23, 2014 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Can this get fixed in the next patch?


Once Q45 finds and fixes the problem, I will inform you of the patch update that fixes the problem. Smile Thanks for reporting.

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Bunbu
Civilian


Joined: 02 Jan 2015
Location: Indonesia

PostPosted: Fri Jan 02, 2015 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I ended up with having no Machinist to capture EMP, thus killing the Commando is the only viable option...

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Fri Jan 02, 2015 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Machinists spawn in your base if the existing ones get killed, they are transported next to the parking lot by a Termite APC.

_________________

Twisted Insurrection's Lead Campaign Developer

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Bunbu
Civilian


Joined: 02 Jan 2015
Location: Indonesia

PostPosted: Fri Jan 02, 2015 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Q45 wrote:
New Machinists spawn in your base if the existing ones get killed, they are transported next to the parking lot by a Termite APC.


Sorry I didn't see that. Thanks dude

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