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GDI 14 "Rage" (Spoilers)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Terminal
Vehicle Driver


Joined: 12 Mar 2014

PostPosted: Wed Jul 23, 2014 3:51 am    Post subject:  GDI 14 "Rage" (Spoilers) Reply with quote  Mark this post and the followings unread

Destroying the venom before completing the first objective does not end the level.

( PB5.010 changelog - "Replaced Marauders and Sniper on GDI14 with Rangers" )

EDIT: An actual bug report! On GDI08 "Paradox Device" I seem to recall that the free siege infantry trigger was linked to the production of Exosuits, not Siege Infantry. Might be wrong on that - I don't think it was that way in Beta4 but ???



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 23, 2014 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I am impressed that you keep managing to break Q's missions like this, some of the things you do aren't even supposed to be possible. #Tongue I will work on fixing this bug, thanks for bringing it to my attention.

Edit: Right this has been fixed.

Quote:
EDIT: An actual bug report! On GDI08 "Paradox Device" I seem to recall that the free siege infantry trigger was linked to the production of Exosuits, not Siege Infantry. Might be wrong on that - I don't think it was that way in Beta4 but ???


This is indeed bugged. I've found the problem and fixed it, I will upload another patch shortly.

Edit: This has also been fixed, along with another trigger I found with a similar issue.

PB5.010 fixes your aforementioned issues. Smile

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Terminal
Vehicle Driver


Joined: 12 Mar 2014

PostPosted: Wed Jul 23, 2014 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did the mission again, can confirm it worked, thanks. Much more enjoyable than another base building mission doing it this way! Very Happy No accounting for taste.

In addition, I seem to recall that when I backtracked over the second bridge, I saw two eclipse tanks and two howitzers spawn in plain sight. Don't know what to make of that.

Is the very weird Nod tech tree in this mission a design feature? Can't get a war factory, can only build militants/tank hunters (I wanted to hijack the Venom! But then again, that's the reason I suspect why... not sure why no war factory though, other than to stop the AI?)

In addition, the 'outpost reveal' only works once, if you go to the other outpost it won't be revealed. Not sure if intentional.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 23, 2014 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Prepare for G15, that one is hard as ****! #Tongue

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badhotdog
Civilian


Joined: 06 Aug 2014

PostPosted: Wed Aug 06, 2014 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

one of the two (the left) eclipse tanks guarding the right entrance of the facillity doesn´t react to attacks

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Lopunny777
Medic


Joined: 16 Jun 2011

PostPosted: Mon Aug 11, 2014 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think nod mission 15 is impossible....i had a hard time sneaking the stealth tank into the base because the unit close together seem to reveal the tank and ruin the mission...had to use a venom to clear them which wouldnt make any sense......secondly when i DID destroy the first firestorm generator all the other activated accept 1 far off one so the mission is unplayable...hopefully there is a fix soon....in the meantime ill just put a shit load of cyborgs to kill them instantly until then the mission is fun but i just feel that this mission is kinda lame too...there should be a cooldown on those things so you have a chance to complete the mission...instead im stuck in limbo until timer runs out

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Tue Aug 12, 2014 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Lopunny777 wrote:
i think nod mission 15 is impossible....i had a hard time sneaking the stealth tank into the base because the unit close together seem to reveal the tank and ruin the mission...had to use a venom to clear them which wouldnt make any sense......secondly when i DID destroy the first firestorm generator all the other activated accept 1 far off one so the mission is unplayable...hopefully there is a fix soon....in the meantime ill just put a shit load of cyborgs to kill them instantly until then the mission is fun but i just feel that this mission is kinda lame too...there should be a cooldown on those things so you have a chance to complete the mission...instead im stuck in limbo until timer runs out

Don't capture the warehouse till you destroy that GDI base. Capture GDI Tech Center and spam Railgun Platforms.



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Lopunny777
Medic


Joined: 16 Jun 2011

PostPosted: Tue Aug 12, 2014 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually i beat it by exploit...i spammed cyborgs with 3 refineries and completely wiped them clean...even more so after i found the back door to the powerplants...simple...i put cyborg reapers next to the firestorm wall and they shoot through it due to its awkward programming and random directions the wall couldnt detect whether or not it was going through so i just wailed on them and they fell like insects the moment the walls went down and the cyborgs swarmed in....YAY FOR ALTERNATIVES Very Happy

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