Posted: Wed Jul 23, 2014 9:09 pm Post subject:
Just have change to try PB5
And wanna say it amazing [as away] however some part i personally don't like since early version still in but the game still impress me than what i expect.
Ok i just wanna say what i think about this version it's all just my personally though don't take it serious.
[Impress]
- Now Easy mode is easy as it should be i like it
- I don't know what kind of magic you put in to GDI missile walker his missile seem not to hit friendly unit any more which is really strange since i never expect you can use reaper missile logic to work in that way without hit friendly.
- GDI now feel stronger than previous version [because of new missile mech]
- Twisted Dawn is cool! since it allow me spam Mammoth Tank and some fresh idea you put inside. :p
- Lively environment with more viseroid.
[Still don't like]
- GDI Barrack and Refinery still look ugly i wish you will change it look in future version.
- I wonder even until now deploy able unit still don't have their own deployed version graphic [make me don't want to deploy them]. i understand it quite waste to make 3D graphic just to use for their deploy mode but maybe you can just capture their in game and Photoshop them [just like what you done for beautiful unit cameo] . And since TS unit is so small and don't have much detail it shouldn't seem too hard to do it except you plan to give they animation look so complex. :p
- Nod Tier 3 unit is quite boring IMO [It too much classic list] some time i don't think it will be taboo to give some heavy armor unit for Nod maybe you should consider some kind of unit which have extreme strong armor with lack of fire power. Just to use them as "Pure Tanker" unit. [it also work with GDI since mammoth tank is no longer] QUICK_EDIT
- I don't know what kind of magic you put in to GDI missile walker his missile seem not to hit friendly unit any more which is really strange since i never expect you can use reaper missile logic to work in that way without hit friendly.
It still hits your own units, if the target is too close them.
Holy_Master wrote:
- Nod Tier 3 unit is quite boring IMO [It too much classic list] some time i don't think it will be taboo to give some heavy armor unit for Nod maybe you should consider some kind of unit which have extreme strong armor with lack of fire power. Just to use them as "Pure Tanker" unit. [it also work with GDI since mammoth tank is no longer]
In the beginning, the Nod heavy tank had a special armor which made him immune against every small arms, but quite vulnerable to armor piercing weapons. But to balance things better, the special used concrete armor had to be changed to a more "ordinary" stronger armor. _________________ SHP Artist of Twisted Insurrection: Nod buildings
huh? When was that? The heavy tank had, as far as I remember, always used heavy armor, hasn't it?
The concrete armor was reserved for elite units (CC, Mammoth, Banshee Bomber, ...).
Or was it before I joined the team?
I gotta say that eclipse are good meatshields, though. Just as GDI's heavy tank does have a lot of defense... _________________
So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway. QUICK_EDIT
around the first months after i made the voxel and coded the special ionsensitive weapons. So during the time it was first implemented.
Back then, Nod heavy tank had the special armor, but much weaker hitpoints, so he was balanced against MMKII and other units that used concrete as well. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Heavy i mean is large number of HP+Heavy armor but lack of fire power vs most other vehicles. his role is just design to lure enemy bullet out from main army. QUICK_EDIT
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