Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Mar 03, 2007 7:04 am Post subject:
Thank you very much for the comments!
Thanks again to Muldrake and the rest for the help, so that it didn't end up as a tiny black blob.. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
plus its a spotlight topic, your not pushing much back, anyhow like team black said at least its not some stupid question that someone asked without learning modding basics. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sun Jul 05, 2009 10:44 pm Post subject:
most tanks in the acient parts of spotlight sucks. main reason why is because back when they were made, they were considered good at the time. QUICK_EDIT
Does Banshee agree with this?
It's a bit unfair and dishonorable towards the voxel and the creator imo.
If you really want to keep a certain standard in the spotlight forum, you should create a new subforum "the best of the good old days" or something and move them there. They are classics and should be treated with respect. Especially if you know how hard it was to even create a simple box with correct normals with the simple tools like "will's voxel editor b4a". _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Thu Oct 01, 2009 2:00 am Post subject:
It's a tough call, because on top of the fact that those vox suck, their creators aren't even around anymore..
A heck of a lot of people have been complaining that less quality vox are being spotlighted, nullifying the recognition.
I'd rather show the respect to the current members than the ones who are no longer active _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Thu Oct 01, 2009 4:37 pm Post subject:
they're not really classics, they're piles of sh**. Seriously, no one would want them..
There are still a lot of old voxels that are still decent and spotlight worthy, but others really don't deserve any recognition above any other low quality voxel. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sun Oct 04, 2009 4:19 am Post subject:
Honorable Mentions?
to be honest, anybody that gets mad their crappy voxels/shps that once was considered good just because there was no standards then gets removed (assuming they are even around) is an idiot. Its obvious to everyone whats a good voxel and whats a bad. If they really want to, they can improve it... but its obvious if something diserves spotlight or not... the qualitty of the community changed greatly afterall. :p QUICK_EDIT
only because we are now able to create photorealistic images, doesn't makes paintings from the dark ages bad or something we can simply scrap and forget.
It was much more difficult to create a good looking voxel without auto-normals, without 3d-preview and no deep knowledge about how the engine renders a voxel (e.g. normals, black hole syndrom, green dot disease, voxel sections and hva anims were mostly unexplored).
That's why we have to respect even those voxel which now don't look spotlight worthy anymore, especially since these weren't spotlighted without a reason at that time. _________________ SHP Artist of Twisted Insurrection: Nod buildings
My art.ini entry for the turret and gunfire:
["image name of the tank"]
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,100
FireAngle=5
BarrelLength=2
Note that the turret will like this not be in the back but centered, it looks IMO better ingame like that. The TurretOffset mentioned in the readme puts it too much into the front instead of into the back.
A really great looking unit. Someone really should get to manage the spotlight section as stuff like this belongs in there. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Oct 29, 2012 12:29 pm Post subject:
thanks for posting the stats. Personally, I think it looks ridiculous without turret offset, but whatever floats your boat, lol _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
My art.ini entry for the turret and gunfire:
["image name of the tank"]
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,100
FireAngle=5
BarrelLength=2
There is no key BarrelLength. Only PBarrelLength and SBarrelLength exist. The value 2 wouldn't make a difference anyway. Using a high F value on the FireFLH is wrong, as the unit is using a voxel barrel. Thus the length of the barrel needs to be removed from the F value and added to the PBarrelLength key (the F value needs to be high enough to go to the pivot of the barrel). Only then the tilting barrel will be considered when calculating the muzzleflash and bullet starting point.
FireAngle is not used in this case, except you let this thing fire a homing voxel projectile. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Using a high F value on the FireFLH is wrong, as the unit is using a voxel barrel. Thus the length of the barrel needs to be removed from the F value and added to the PBarrelLength key (the F value needs to be high enough to go to the pivot of the barrel).
I wont doubt that, still the unit firing is looking good with that FLH when not using TurretOffset -64 (in readme its 64 which puts it in front). I tested with 50,0,100 - 100,0,100, - 200,0,100.
Finding out the FLH value with TurretOffset is tricky, gave up on it after a while. Its probably better to do that PBarrelLength stuff but since it looks fine without I don't have the patience for it sry.
Both with and without TurretOffset the barrel isn't connected to the turret and when firing at the nearest cell it flips above it.
Thx for the info on that last 2 keys of mine. I removed them and they happen to be indeed useless in that case. QUICK_EDIT
TurretOffset is bugged in TS. The calculations are done wrong. There is no way to fix it. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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