; Upgrade No. 5 for GDI radar
[GAPLUG5]
Name=Ion Cannon Uplink ;up to you
Image=GAPLUG_H
Prerequisite=GAPLUG,GATECH ;up to you
TechLevel=10 ;up to you
Armor=wood ;up to you
Sight=1 ;up to you
Owner=GDI ;up to you
Cost=1500 ;up to you
Points=30 ;up to you
Power=-100 ;up to you
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
;SuperWeapon=up to you
ThreatPosed=0 ; This value MUST be 0 for all building addons
AIBuildThis=yes
_________________ Creator of TS:BoB and some other things that might be good when finnished. Last edited by Revolutionary on Sat Apr 04, 2009 8:54 pm; edited 1 time in total QUICK_EDIT
not bad but it lacks details.
some points to improve it
1. try to fix the isometric view. your round shape on top isn't very round nor does it look like the camera angle which TS uses. maybe you should use the round base of the Ion uplink as a pattern
2. you should add some more anims than just a flashlight. Also don't use the remap red colors for this but rather the colors from index 240 (White) to index 254 (Blue) on the bottom right of the palette in SHPBuilder. These are drawn always in normal brightness thus giving in dark maps a nice glow effect. Here you can find more info about the palette
3. make the remap ring slightly glowing like you've done it now with the flashlight.
4. reduce the amount of frames if you have many unused. They just repeat in the shp so you can reduce them down to 4 frames.
5. maybe you can add with the blue colors 251-254 some nice ascending lightings to the 2 antennas which are already connected with a wire on top. So it looks a bit like this
a little side note: your code isn't 100% correct. the loopend key should have the value 15, so frames 0-14 are played and visible ingame. The game counts frames from 0 while SHPBuilder starts from 1 what is alone quite confusing, but more confusing is that the loopend key defines the frame after the last played frame. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Fri Jun 27, 2008 6:54 pm Post subject:
1 i used the threat rating node and built on it
2/3/5 i like that idea
4 i bassed it on the TRN thats why there are so meny frames and the art code worked (i cant code art files:s ) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
...and the art code worked (i cant code art files:s )
yep, but ingame it doesn't played the last frame. In addition doesn't the anim looped in a round way, so that the flashlight sometimes jumped a bit. (last frame should be first frame minus one frame e.g. ABCDCB) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Apr 04, 2009 8:55 pm Post subject:
Epic Bump
I updated the upgrade
new download at top of page _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sat Apr 04, 2009 11:46 pm Post subject:
man, terribly poor use of colours. There are, like, what, 2 remap colours used on that? And the rest is bare fill with one colour. Pretty awful. _________________ QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sun Apr 05, 2009 9:38 am Post subject:
no there are 5
and yes i only posted this update because i found the "edited" version i never posted
(ive improved since then honest) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
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