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New GDI upgrade
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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed Jun 25, 2008 6:12 pm    Post subject:  New GDI upgrade Reply with quote  Mark this post and the followings unread

This is a gdi upgrade (for the upgrade center) which made for my mod

Edit; Updated upgrade base on comments
its now only 13 frames long and i have added 2 other little animations to it

please credit revolutionary if used

art code

[GAPLUG_H]
Image=GAPLUG_H
NewTheater=yes
Cameo=RAD4ICON
Normalized=yes
LoopStart=0
LoopEnd=13
LoopCount=-1
Rate=220
Surface=yes

Rules code

[BuildingTypes]
**=GAPLUG5

[Animations]
***=GAPLUG_H

; Upgrade No. 5 for GDI radar
[GAPLUG5]
Name=Ion Cannon Uplink ;up to you
Image=GAPLUG_H
Prerequisite=GAPLUG,GATECH ;up to you
TechLevel=10 ;up to you
Armor=wood ;up to you
Sight=1 ;up to you
Owner=GDI ;up to you
Cost=1500 ;up to you
Points=30 ;up to you
Power=-100 ;up to you
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
;SuperWeapon=up to you
ThreatPosed=0 ; This value MUST be 0 for all building addons
AIBuildThis=yes



upgrade.png
 Description:
 Filesize:  405.08 KB
 Viewed:  6842 Time(s)

upgrade.png



upgrade.gif
 Description:
 Filesize:  14.52 KB
 Viewed:  6842 Time(s)

upgrade.gif



gaplug_h.zip
 Description:

Download
 Filename:  gaplug_h.zip
 Filesize:  411.53 KB
 Downloaded:  286 Time(s)


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Creator of TS:BoB and some other things that might be good when finnished.

Last edited by Revolutionary on Sat Apr 04, 2009 8:54 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 25, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad but it lacks details.
some points to improve it
1. try to fix the isometric view. your round shape on top isn't very round nor does it look like the camera angle which TS uses. maybe you should use the round base of the Ion uplink as a pattern
2. you should add some more anims than just a flashlight. Also don't use the remap red colors for this but rather the colors from index 240 (White) to index 254 (Blue) on the bottom right of the palette in SHPBuilder. These are drawn always in normal brightness thus giving in dark maps a nice glow effect. Here you can find more info about the palette
3. make the remap ring slightly glowing like you've done it now with the flashlight.
4. reduce the amount of frames if you have many unused. They just repeat in the shp so you can reduce them down to 4 frames.
5. maybe you can add with the blue colors 251-254 some nice ascending lightings to the 2 antennas which are already connected with a wire on top. So it looks a bit like this

a little side note: your code isn't 100% correct. the loopend key should have the value 15, so frames 0-14 are played and visible ingame. The game counts frames from 0 while SHPBuilder starts from 1 what is alone quite confusing, but more confusing is that the loopend key defines the frame after the last played frame.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Jun 27, 2008 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 i used the threat rating node and built on it

2/3/5 i like that idea

4 i bassed it on the TRN thats why there are so meny frames and the art code worked (i cant code art files:s )

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 27, 2008 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

revolutionary wrote:
...and the art code worked (i cant code art files:s )
yep, but ingame it doesn't played the last frame. In addition doesn't the anim looped in a round way, so that the flashlight sometimes jumped a bit. (last frame should be first frame minus one frame e.g. ABCDCB)

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Fri Jun 27, 2008 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Crappy JPEG
2. No msPaint skills

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Jun 27, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 ok

2 i didnt use ms paint all the shp editor

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sat Jun 28, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, you could cut out the building with the upgrade, because I had some problems finding it on the screenshot.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sat Apr 04, 2009 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic Bump

I updated the upgrade
new download at top of page

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Apr 04, 2009 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

So,is it like a GDI meteo station? #Tongue

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Apr 04, 2009 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

man, terribly poor use of colours. There are, like, what, 2 remap colours used on that? And the rest is bare fill with one colour. Pretty awful.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sun Apr 05, 2009 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

no there are 5
and yes i only posted this update because i found the "edited" version i never posted
(ive improved since then honest)

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