Posted: Wed Aug 13, 2008 2:47 pm Post subject:
Coloured lighting on buildings
Is it possible to make the lighting of lightposts and buildings similar to the remap? So your buildings would actually get the colour of your current team? QUICK_EDIT
the only workaround is afaik a transparent activeanim which looks like glow and which is in the team color. _________________ SHP Artist of Twisted Insurrection: Nod buildings
sure, just add to them another activeanim of the glowing light.
However these lights won't have the fade out effect than normal alphalights. _________________ SHP Artist of Twisted Insurrection: Nod buildings
a 10min job
just an SHP with a red circle on 3 frames with then 3 clear frames.
if you don't want it to cover the whole building too, you simply have to cut out its shape from the circle
Actually, you could make it "fade away" by making, say, 3 transparent animations with each one representing a stage of the light. The first one is closest to the building, and it has, say (again), 25% translucency. The next one is further, and has 50% translucency...and so on. To avoid the animations overlaping each other, cut the shape of the previous animation from the animation you want to put next. _________________ QUICK_EDIT
@Crimsonum
the shown pic uses already Translucency=75 and as you can see it is still quite thick on dark maps. Since a higher translucency isn't available, i doubt that 50 or even only 25% would help a lot. But since it looks quite well on bright maps, removing the UseNormalLight key might help.
Another problem is that you can use only 4 activeanims. Many buildings would this way reach very fast their limit if you use 3 different transparent glow anims.
But a colored lightpost should work.
Another very useful thing about this light effect is, that you can make this way animated lights. like a custom moving spotlight or in the air beaming searchlights.
Maybe some more research using ExtraLight= or some other keys would improve the light effect.
But also keep in mind that a complete base using this "light" would cause a massive lag, because TS really has a great performance problem if there are many transparent anims. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Oct 04, 2008 4:44 am Post subject:
ExtraLight= is a tag mappers use to djust how lighting affects units.
Normally, units are automatically adjusted to the ambient light, but for whatever reason, you can use the ExtraLight= tag to make them brighter or darker than they show.
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